godot/servers
Yuri Roubinsky 0c449befbf Allow pass varyings as out param to the function, when it's possible 2022-01-04 10:22:39 +03:00
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arvr
audio Remove unimplemented methods 2021-11-18 12:47:36 +00:00
camera Add option to use handles to RID 2021-12-06 14:43:34 +00:00
physics Handle test body motion with 0 margin 2021-12-10 11:16:35 +01:00
physics_2d Handle test body motion with 0 margin 2021-12-10 11:16:35 +01:00
visual Allow pass varyings as out param to the function, when it's possible 2022-01-04 10:22:39 +03:00
SCsub
arvr_server.cpp
arvr_server.h
audio_server.cpp
audio_server.h
camera_server.cpp
camera_server.h
physics_2d_server.cpp Improved logic for KinematicBody collision recovery depth 2021-10-05 17:00:55 -07:00
physics_2d_server.h Improved logic for KinematicBody collision recovery depth 2021-10-05 17:00:55 -07:00
physics_server.cpp Expose intersect_point in 3D physics server 2021-11-03 16:46:40 -07:00
physics_server.h Expose intersect_point in 3D physics server 2021-11-03 16:46:40 -07:00
register_server_types.cpp
register_server_types.h
server_wrap_mt_common.h
visual_server.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
visual_server.h Merge pull request #50823 from fbcosentino/3d-material-overlay 2021-11-16 08:21:18 +01:00
visual_server_callbacks.cpp
visual_server_callbacks.h