429 lines
13 KiB
C++
429 lines
13 KiB
C++
/*************************************************************************/
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/* theme_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef THEME_EDITOR_PLUGIN_H
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#define THEME_EDITOR_PLUGIN_H
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#include "scene/gui/dialogs.h"
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#include "scene/gui/margin_container.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/scroll_container.h"
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#include "scene/gui/tabs.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/resources/theme.h"
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#include "theme_editor_preview.h"
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#include "editor/editor_node.h"
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class ThemeItemImportTree : public VBoxContainer {
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GDCLASS(ThemeItemImportTree, VBoxContainer);
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Ref<Theme> edited_theme;
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Ref<Theme> base_theme;
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struct ThemeItem {
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String type_name;
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Theme::DataType data_type;
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String item_name;
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bool operator<(const ThemeItem &p_item) const {
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if (type_name == p_item.type_name && data_type == p_item.data_type) {
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return item_name < p_item.item_name;
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}
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if (type_name == p_item.type_name) {
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return data_type < p_item.data_type;
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}
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return type_name < p_item.type_name;
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}
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};
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enum ItemCheckedState {
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SELECT_IMPORT_DEFINITION,
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SELECT_IMPORT_FULL,
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};
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Map<ThemeItem, ItemCheckedState> selected_items;
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LineEdit *import_items_filter;
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Tree *import_items_tree;
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List<TreeItem *> tree_color_items;
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List<TreeItem *> tree_constant_items;
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List<TreeItem *> tree_font_items;
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List<TreeItem *> tree_icon_items;
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List<TreeItem *> tree_stylebox_items;
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bool updating_tree = false;
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enum ItemActionFlag {
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IMPORT_ITEM = 1,
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IMPORT_ITEM_DATA = 2,
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};
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TextureRect *select_colors_icon;
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Label *select_colors_label;
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Button *select_all_colors_button;
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Button *select_full_colors_button;
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Button *deselect_all_colors_button;
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Label *total_selected_colors_label;
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TextureRect *select_constants_icon;
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Label *select_constants_label;
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Button *select_all_constants_button;
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Button *select_full_constants_button;
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Button *deselect_all_constants_button;
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Label *total_selected_constants_label;
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TextureRect *select_fonts_icon;
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Label *select_fonts_label;
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Button *select_all_fonts_button;
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Button *select_full_fonts_button;
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Button *deselect_all_fonts_button;
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Label *total_selected_fonts_label;
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TextureRect *select_icons_icon;
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Label *select_icons_label;
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Button *select_all_icons_button;
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Button *select_full_icons_button;
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Button *deselect_all_icons_button;
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Label *total_selected_icons_label;
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TextureRect *select_styleboxes_icon;
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Label *select_styleboxes_label;
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Button *select_all_styleboxes_button;
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Button *select_full_styleboxes_button;
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Button *deselect_all_styleboxes_button;
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Label *total_selected_styleboxes_label;
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HBoxContainer *select_icons_warning_hb;
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TextureRect *select_icons_warning_icon;
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Label *select_icons_warning;
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Button *import_collapse_types_button;
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Button *import_expand_types_button;
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Button *import_select_all_button;
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Button *import_select_full_button;
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Button *import_deselect_all_button;
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void _update_items_tree();
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void _toggle_type_items(bool p_collapse);
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void _filter_text_changed(const String &p_value);
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void _store_selected_item(TreeItem *p_tree_item);
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void _restore_selected_item(TreeItem *p_tree_item);
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void _update_total_selected(Theme::DataType p_data_type);
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void _tree_item_edited();
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void _select_all_subitems(TreeItem *p_root_item, bool p_select_with_data);
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void _deselect_all_subitems(TreeItem *p_root_item, bool p_deselect_completely);
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void _update_parent_items(TreeItem *p_root_item);
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void _select_all_items_pressed();
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void _select_full_items_pressed();
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void _deselect_all_items_pressed();
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void _select_all_data_type_pressed(int p_data_type);
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void _select_full_data_type_pressed(int p_data_type);
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void _deselect_all_data_type_pressed(int p_data_type);
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void _import_selected();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_edited_theme(const Ref<Theme> &p_theme);
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void set_base_theme(const Ref<Theme> &p_theme);
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void reset_item_tree();
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bool has_selected_items() const;
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ThemeItemImportTree();
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};
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class ThemeItemEditorDialog : public AcceptDialog {
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GDCLASS(ThemeItemEditorDialog, AcceptDialog);
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Ref<Theme> edited_theme;
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TabContainer *tc;
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ItemList *edit_type_list;
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LineEdit *edit_add_type_value;
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String edited_item_type;
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Button *edit_items_add_color;
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Button *edit_items_add_constant;
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Button *edit_items_add_font;
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Button *edit_items_add_icon;
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Button *edit_items_add_stylebox;
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Button *edit_items_remove_class;
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Button *edit_items_remove_custom;
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Button *edit_items_remove_all;
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Tree *edit_items_tree;
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Label *edit_items_message;
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enum ItemsTreeAction {
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ITEMS_TREE_RENAME_ITEM,
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ITEMS_TREE_REMOVE_ITEM,
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ITEMS_TREE_REMOVE_DATA_TYPE,
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};
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ConfirmationDialog *edit_theme_item_dialog;
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VBoxContainer *edit_theme_item_old_vb;
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Label *theme_item_old_name;
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LineEdit *theme_item_name;
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enum ItemPopupMode {
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CREATE_THEME_ITEM,
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RENAME_THEME_ITEM,
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ITEM_POPUP_MODE_MAX
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};
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ItemPopupMode item_popup_mode = ITEM_POPUP_MODE_MAX;
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String edit_item_old_name;
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Theme::DataType edit_item_data_type = Theme::DATA_TYPE_MAX;
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ThemeItemImportTree *import_default_theme_items;
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ThemeItemImportTree *import_editor_theme_items;
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ThemeItemImportTree *import_other_theme_items;
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LineEdit *import_another_theme_value;
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Button *import_another_theme_button;
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EditorFileDialog *import_another_theme_dialog;
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ConfirmationDialog *confirm_closing_dialog;
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void ok_pressed();
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void _close_dialog();
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void _dialog_about_to_show();
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void _update_edit_types();
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void _edited_type_selected(int p_item_idx);
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void _update_edit_item_tree(String p_item_type);
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void _item_tree_button_pressed(Object *p_item, int p_column, int p_id);
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void _add_theme_type(const String &p_new_text);
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void _add_theme_item(Theme::DataType p_data_type, String p_item_name, String p_item_type);
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void _remove_data_type_items(Theme::DataType p_data_type, String p_item_type);
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void _remove_class_items();
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void _remove_custom_items();
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void _remove_all_items();
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void _open_add_theme_item_dialog(int p_data_type);
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void _open_rename_theme_item_dialog(Theme::DataType p_data_type, String p_item_name);
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void _confirm_edit_theme_item();
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void _edit_theme_item_gui_input(const Ref<InputEvent> &p_event);
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void _open_select_another_theme();
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void _select_another_theme_cbk(const String &p_path);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_edited_theme(const Ref<Theme> &p_theme);
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ThemeItemEditorDialog();
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};
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class ThemeTypeDialog : public ConfirmationDialog {
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GDCLASS(ThemeTypeDialog, ConfirmationDialog);
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Ref<Theme> edited_theme;
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bool include_own_types = false;
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String pre_submitted_value;
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LineEdit *add_type_filter;
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ItemList *add_type_options;
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ConfirmationDialog *add_type_confirmation;
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void _dialog_about_to_show();
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void ok_pressed();
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void _update_add_type_options(const String &p_filter = "");
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void _add_type_filter_cbk(const String &p_value);
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void _add_type_options_cbk(int p_index);
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void _add_type_dialog_entered(const String &p_value);
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void _add_type_dialog_activated(int p_index);
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void _add_type_selected(const String &p_type_name);
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void _add_type_confirmed();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_edited_theme(const Ref<Theme> &p_theme);
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void set_include_own_types(bool p_enable);
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ThemeTypeDialog();
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};
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class ThemeTypeEditor : public MarginContainer {
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GDCLASS(ThemeTypeEditor, MarginContainer);
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Ref<Theme> edited_theme;
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String edited_type;
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bool updating = false;
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struct LeadingStylebox {
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bool pinned = false;
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StringName item_name;
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Ref<StyleBox> stylebox;
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Ref<StyleBox> ref_stylebox;
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};
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LeadingStylebox leading_stylebox;
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OptionButton *theme_type_list;
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Button *add_type_button;
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CheckButton *show_default_items_button;
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TabContainer *data_type_tabs;
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VBoxContainer *color_items_list;
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VBoxContainer *constant_items_list;
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VBoxContainer *font_items_list;
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VBoxContainer *icon_items_list;
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VBoxContainer *stylebox_items_list;
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ThemeTypeDialog *add_type_dialog;
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Vector<Control *> focusables;
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Timer *update_debounce_timer;
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VBoxContainer *_create_item_list(Theme::DataType p_data_type);
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void _update_type_list();
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void _update_type_list_debounced();
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OrderedHashMap<StringName, bool> _get_type_items(String p_type_name, void (Theme::*get_list_func)(StringName, List<StringName> *) const, bool include_default);
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HBoxContainer *_create_property_control(Theme::DataType p_data_type, String p_item_name, bool p_editable);
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void _add_focusable(Control *p_control);
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void _update_type_items();
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void _list_type_selected(int p_index);
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void _add_type_button_cbk();
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void _add_default_type_items();
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void _item_add_cbk(int p_data_type, Control *p_control);
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void _item_add_lineedit_cbk(String p_value, int p_data_type, Control *p_control);
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void _item_override_cbk(int p_data_type, String p_item_name);
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void _item_remove_cbk(int p_data_type, String p_item_name);
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void _item_rename_cbk(int p_data_type, String p_item_name, Control *p_control);
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void _item_rename_confirmed(int p_data_type, String p_item_name, Control *p_control);
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void _item_rename_entered(String p_value, int p_data_type, String p_item_name, Control *p_control);
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void _item_rename_canceled(int p_data_type, String p_item_name, Control *p_control);
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void _color_item_changed(Color p_value, String p_item_name);
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void _constant_item_changed(float p_value, String p_item_name);
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void _edit_resource_item(RES p_resource, bool p_edit);
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void _font_item_changed(Ref<Font> p_value, String p_item_name);
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void _icon_item_changed(Ref<Texture> p_value, String p_item_name);
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void _stylebox_item_changed(Ref<StyleBox> p_value, String p_item_name);
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void _pin_leading_stylebox(Control *p_editor, String p_item_name);
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void _unpin_leading_stylebox();
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void _update_stylebox_from_leading();
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void _add_type_dialog_selected(const String p_type_name);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_edited_theme(const Ref<Theme> &p_theme);
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void select_type(String p_type_name);
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ThemeTypeEditor();
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};
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class ThemeEditor : public VBoxContainer {
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GDCLASS(ThemeEditor, VBoxContainer);
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Ref<Theme> theme;
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Tabs *preview_tabs;
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PanelContainer *preview_tabs_content;
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Button *add_preview_button;
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EditorFileDialog *preview_scene_dialog;
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ThemeTypeEditor *theme_type_editor;
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Label *theme_name;
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ThemeItemEditorDialog *theme_edit_dialog;
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void _theme_save_button_cbk(bool p_save_as);
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void _theme_edit_button_cbk();
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void _add_preview_button_cbk();
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void _preview_scene_dialog_cbk(const String &p_path);
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void _add_preview_tab(ThemeEditorPreview *p_preview_tab, const String &p_preview_name, const Ref<Texture> &p_icon);
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void _change_preview_tab(int p_tab);
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void _remove_preview_tab(int p_tab);
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void _remove_preview_tab_invalid(Node *p_tab_control);
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void _update_preview_tab(Node *p_tab_control);
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void _preview_control_picked(String p_class_name);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void edit(const Ref<Theme> &p_theme);
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Ref<Theme> get_edited_theme();
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ThemeEditor();
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};
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class ThemeEditorPlugin : public EditorPlugin {
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GDCLASS(ThemeEditorPlugin, EditorPlugin);
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ThemeEditor *theme_editor;
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EditorNode *editor;
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Button *button;
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public:
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virtual String get_name() const { return "Theme"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_node);
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virtual bool handles(Object *p_node) const;
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virtual void make_visible(bool p_visible);
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ThemeEditorPlugin(EditorNode *p_node);
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};
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#endif // THEME_EDITOR_PLUGIN_H
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