godot/platform
Fabio Alessandrelli 7d9d795af8
[HTML5] Fix GDNative compilation with emcc 2.0.19+
Add `WARN_ON_UNDEFINED_SYMBOLS=0` for the main module (which defines
`godot_js_main` as extern coming from the "side" module, i.e. the main
Godot binary).

(cherry picked from commit 14c057eab6)
2021-05-19 15:21:41 +02:00
..
android Make all file access 64-bit (uint64_t) 2021-05-16 17:52:31 +02:00
iphone Add physical_scancode (keyboard layout independent keycodes) to InputEventKey and InputMap. 2021-05-06 23:19:45 +03:00
javascript [HTML5] Fix GDNative compilation with emcc 2.0.19+ 2021-05-19 15:21:41 +02:00
osx Make all file access 64-bit (uint64_t) 2021-05-16 17:52:31 +02:00
server Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
uwp Add physical_scancode (keyboard layout independent keycodes) to InputEventKey and InputMap. 2021-05-06 23:19:45 +03:00
windows Add physical_scancode (keyboard layout independent keycodes) to InputEventKey and InputMap. 2021-05-06 23:19:45 +03:00
x11 Make all file access 64-bit (uint64_t) 2021-05-16 17:52:31 +02:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00