31b7f02a29
ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081.
309 lines
11 KiB
C++
309 lines
11 KiB
C++
/*************************************************************************/
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/* filesystem_dock.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef FILESYSTEM_DOCK_H
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#define FILESYSTEM_DOCK_H
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#include "scene/gui/box_container.h"
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#include "scene/gui/control.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/item_list.h"
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#include "scene/gui/label.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/progress_bar.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/tree.h"
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#include "scene/main/timer.h"
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#include "core/os/dir_access.h"
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#include "core/os/thread.h"
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#include "create_dialog.h"
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#include "dependency_editor.h"
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#include "editor_dir_dialog.h"
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#include "editor_file_system.h"
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#include "script_create_dialog.h"
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class EditorNode;
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class FileSystemDock : public VBoxContainer {
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GDCLASS(FileSystemDock, VBoxContainer);
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public:
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enum FileListDisplayMode {
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FILE_LIST_DISPLAY_THUMBNAILS,
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FILE_LIST_DISPLAY_LIST
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};
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enum DisplayMode {
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DISPLAY_MODE_TREE_ONLY,
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DISPLAY_MODE_SPLIT,
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};
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private:
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enum FileMenu {
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FILE_OPEN,
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FILE_INHERIT,
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FILE_MAIN_SCENE,
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FILE_INSTANCE,
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FILE_ADD_FAVORITE,
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FILE_REMOVE_FAVORITE,
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FILE_DEPENDENCIES,
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FILE_OWNERS,
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FILE_MOVE,
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FILE_RENAME,
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FILE_REMOVE,
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FILE_DUPLICATE,
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FILE_REIMPORT,
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FILE_INFO,
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FILE_NEW_FOLDER,
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FILE_NEW_SCRIPT,
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FILE_NEW_SCENE,
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FILE_SHOW_IN_EXPLORER,
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FILE_COPY_PATH,
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FILE_NEW_RESOURCE,
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FOLDER_EXPAND_ALL,
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FOLDER_COLLAPSE_ALL,
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};
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VBoxContainer *scanning_vb;
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ProgressBar *scanning_progress;
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VSplitContainer *split_box;
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VBoxContainer *file_list_vb;
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EditorNode *editor;
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Set<String> favorites;
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Button *button_toggle_display_mode;
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Button *button_reload;
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Button *button_file_list_display_mode;
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Button *button_hist_next;
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Button *button_hist_prev;
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LineEdit *current_path;
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LineEdit *tree_search_box;
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LineEdit *file_list_search_box;
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String searched_string;
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Vector<String> uncollapsed_paths_before_search;
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TextureRect *search_icon;
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HBoxContainer *path_hb;
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FileListDisplayMode file_list_display_mode;
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DisplayMode display_mode;
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DisplayMode old_display_mode;
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PopupMenu *file_list_popup;
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PopupMenu *tree_popup;
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DependencyEditor *deps_editor;
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DependencyEditorOwners *owners_editor;
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DependencyRemoveDialog *remove_dialog;
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EditorDirDialog *move_dialog;
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ConfirmationDialog *rename_dialog;
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LineEdit *rename_dialog_text;
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ConfirmationDialog *duplicate_dialog;
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LineEdit *duplicate_dialog_text;
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ConfirmationDialog *make_dir_dialog;
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LineEdit *make_dir_dialog_text;
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ConfirmationDialog *make_scene_dialog;
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LineEdit *make_scene_dialog_text;
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ConfirmationDialog *overwrite_dialog;
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ScriptCreateDialog *make_script_dialog;
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CreateDialog *new_resource_dialog;
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bool always_show_folders;
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class FileOrFolder {
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public:
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String path;
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bool is_file = false;
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FileOrFolder() {}
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FileOrFolder(const String &p_path, bool p_is_file) :
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path(p_path),
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is_file(p_is_file) {}
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};
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FileOrFolder to_rename;
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FileOrFolder to_duplicate;
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Vector<FileOrFolder> to_move;
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String to_move_path;
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Vector<String> history;
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int history_pos;
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int history_max_size;
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String path;
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bool initialized;
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bool updating_tree;
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int tree_update_id;
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Tree *tree;
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ItemList *files;
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bool import_dock_needs_update;
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Ref<Texture2D> _get_tree_item_icon(EditorFileSystemDirectory *p_dir, int p_idx);
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bool _create_tree(TreeItem *p_parent, EditorFileSystemDirectory *p_dir, Vector<String> &uncollapsed_paths, bool p_select_in_favorites, bool p_unfold_path = false);
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Vector<String> _compute_uncollapsed_paths();
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void _update_tree(const Vector<String> &p_uncollapsed_paths = Vector<String>(), bool p_uncollapse_root = false, bool p_select_in_favorites = false, bool p_unfold_path = false);
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void _navigate_to_path(const String &p_path, bool p_select_in_favorites = false);
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void _file_list_gui_input(Ref<InputEvent> p_event);
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void _tree_gui_input(Ref<InputEvent> p_event);
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void _update_file_list(bool p_keep_selection);
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void _toggle_file_display();
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void _set_file_display(bool p_active);
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void _fs_changed();
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void _tree_toggle_collapsed();
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void _select_file(const String &p_path, bool p_select_in_favorites = false);
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void _tree_activate_file();
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void _file_list_activate_file(int p_idx);
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void _file_multi_selected(int p_index, bool p_selected);
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void _tree_multi_selected(Object *p_item, int p_column, bool p_selected);
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void _update_import_dock();
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void _get_all_items_in_dir(EditorFileSystemDirectory *efsd, Vector<String> &files, Vector<String> &folders) const;
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void _find_remaps(EditorFileSystemDirectory *efsd, const Map<String, String> &renames, Vector<String> &to_remaps) const;
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void _try_move_item(const FileOrFolder &p_item, const String &p_new_path, Map<String, String> &p_file_renames, Map<String, String> &p_folder_renames);
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void _try_duplicate_item(const FileOrFolder &p_item, const String &p_new_path) const;
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void _update_dependencies_after_move(const Map<String, String> &p_renames) const;
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void _update_resource_paths_after_move(const Map<String, String> &p_renames) const;
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void _save_scenes_after_move(const Map<String, String> &p_renames) const;
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void _update_favorites_list_after_move(const Map<String, String> &p_files_renames, const Map<String, String> &p_folders_renames) const;
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void _update_project_settings_after_move(const Map<String, String> &p_renames) const;
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void _file_removed(String p_file);
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void _folder_removed(String p_folder);
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void _files_moved(String p_old_file, String p_new_file);
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void _folder_moved(String p_old_folder, String p_new_folder);
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void _resource_created();
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void _make_dir_confirm();
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void _make_scene_confirm();
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void _rename_operation_confirm();
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void _duplicate_operation_confirm();
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void _move_with_overwrite();
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bool _check_existing();
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void _move_operation_confirm(const String &p_to_path, bool p_overwrite = false);
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void _tree_rmb_option(int p_option);
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void _file_list_rmb_option(int p_option);
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void _file_option(int p_option, const Vector<String> &p_selected);
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void _fw_history();
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void _bw_history();
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void _update_history();
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void _push_to_history();
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void _set_scanning_mode();
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void _rescan();
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void _toggle_split_mode(bool p_active);
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void _search_changed(const String &p_text, const Control *p_from);
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void _file_and_folders_fill_popup(PopupMenu *p_popup, Vector<String> p_paths, bool p_display_path_dependent_options = true);
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void _tree_rmb_select(const Vector2 &p_pos);
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void _tree_rmb_empty(const Vector2 &p_pos);
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void _file_list_rmb_select(int p_item, const Vector2 &p_pos);
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void _file_list_rmb_pressed(const Vector2 &p_pos);
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void _tree_empty_selected();
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struct FileInfo {
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String name;
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String path;
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StringName type;
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Vector<String> sources;
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bool import_broken;
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bool operator<(const FileInfo &fi) const {
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return NaturalNoCaseComparator()(name, fi.name);
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}
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};
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void _search(EditorFileSystemDirectory *p_path, List<FileInfo> *matches, int p_max_items);
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void _set_current_path_text(const String &p_path);
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Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
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bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
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void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
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void _get_drag_target_folder(String &target, bool &target_favorites, const Point2 &p_point, Control *p_from) const;
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void _preview_invalidated(const String &p_path);
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void _file_list_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata);
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void _tree_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata);
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void _update_display_mode(bool p_force = false);
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Vector<String> _tree_get_selected(bool remove_self_inclusion = true);
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bool _is_file_type_disabled_by_feature_profile(const StringName &p_class);
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void _feature_profile_changed();
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Vector<String> _remove_self_included_paths(Vector<String> selected_strings);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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String get_selected_path() const;
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String get_current_path() const;
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void navigate_to_path(const String &p_path);
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void focus_on_filter();
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void fix_dependencies(const String &p_for_file);
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int get_split_offset() { return split_box->get_split_offset(); }
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void set_split_offset(int p_offset) { split_box->set_split_offset(p_offset); }
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void select_file(const String &p_file);
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void set_display_mode(DisplayMode p_display_mode);
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DisplayMode get_display_mode() { return display_mode; }
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void set_file_list_display_mode(FileListDisplayMode p_mode);
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FileListDisplayMode get_file_list_display_mode() { return file_list_display_mode; };
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FileSystemDock(EditorNode *p_editor);
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~FileSystemDock();
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};
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#endif // SCENES_DOCK_H
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