godot/platform
Rémi Verschelde cd205bfe69 Linux: Add Mesa 20 "Intel" to prime detection
Diff in `glxinfo` between Mesa 19.3.4 and 20.0.1:
```diff
-OpenGL vendor string: Intel Open Source Technology Center
-OpenGL renderer string: Mesa DRI Intel(R) HD Graphics 630 (Kaby Lake GT2)
-OpenGL core profile version string: 4.6 (Core Profile) Mesa 19.3.4
+OpenGL vendor string: Intel
+OpenGL renderer string: Mesa Intel(R) HD Graphics 630 (KBL GT2)
+OpenGL core profile version string: 4.6 (Core Profile) Mesa 20.0.1
```

(cherry picked from commit db28e7ef69)
2020-05-25 17:55:07 +02:00
..
android Android: Bump gradle version to 5.1.1 2019-11-12 13:09:36 +01:00
haiku Add Input::get_current_cursor_shape 2019-11-12 11:10:53 +01:00
iphone iOS>=11 platform - when handling gestures on screen edges, godot apps should have priority over OS 2019-11-12 13:09:36 +01:00
javascript Fix startGame's logic in engine.js. 2020-02-14 16:10:49 +01:00
osx Replace IOHIDDeviceRegisterRemovalCallback with IOHIDManagerRegisterDeviceRemovalCallback to fix gamepad disconnection callback on macOS Catalina. 2020-03-06 11:39:37 +01:00
server Add Input::get_current_cursor_shape 2019-11-12 11:10:53 +01:00
uwp fixed godot not recognising 150x150 icon for uwp export 2020-02-06 12:47:04 +01:00
windows SCons: Add 'split_libmodules' option to workaround linker issue 2020-01-06 12:52:07 +01:00
x11 Linux: Add Mesa 20 "Intel" to prime detection 2020-05-25 17:55:07 +02:00
SCsub Always use lists for `LIBS` in SCons 2019-11-12 13:09:36 +01:00
register_platform_apis.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00