godot/core/string
2021-11-11 11:23:32 +01:00
..
node_path.cpp Optimize NodePath update when renaming or deleting nodes in the editor 2021-07-09 11:42:39 -07:00
node_path.h NodePath: Remove unimplemented get_parent() method 2021-04-23 12:37:53 +02:00
optimized_translation.cpp Fix specific warnings issues by Clang 2021-10-14 14:14:26 -07:00
optimized_translation.h Rename PHashTranslation to OptimizedTranslation 2021-03-20 10:02:47 +00:00
print_string.cpp Change print_line() to use any number of Variants 2021-10-07 16:28:22 +02:00
print_string.h Change print_line() to use any number of Variants 2021-10-07 16:28:22 +02:00
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
string_buffer.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
string_builder.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
string_builder.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
string_name.cpp Adds ability to debug stringnames 2021-07-20 17:31:51 -03:00
string_name.h Adds ability to debug stringnames 2021-07-20 17:31:51 -03:00
translation_po.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
translation_po.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
translation.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
translation.h Implement override of get_message and get_plural_message 2021-09-29 14:19:14 +03:00
ucaps.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
ustring.cpp String: Remove erase method, bindings can't mutate String 2021-11-11 11:23:32 +01:00
ustring.h CharProxy: Add copy constructor 2021-09-30 23:06:40 +02:00