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cd371c45b7
godot
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scene
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resources
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Raffaele Picca
d5aa00c2cb
Fix for double use of seed in random Particle shader variables.
...
(cherry picked from commit
20568b9768
)
2021-12-07 12:01:52 +01:00
..
default_theme
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SCsub
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animation.cpp
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animation.h
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audio_stream_sample.cpp
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audio_stream_sample.h
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bit_map.cpp
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bit_map.h
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box_shape.cpp
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box_shape.h
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capsule_shape.cpp
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capsule_shape.h
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capsule_shape_2d.cpp
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capsule_shape_2d.h
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circle_shape_2d.cpp
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circle_shape_2d.h
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concave_polygon_shape.cpp
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concave_polygon_shape.h
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concave_polygon_shape_2d.cpp
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concave_polygon_shape_2d.h
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convex_polygon_shape.cpp
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convex_polygon_shape.h
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convex_polygon_shape_2d.cpp
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convex_polygon_shape_2d.h
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curve.cpp
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curve.h
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cylinder_shape.cpp
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cylinder_shape.h
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dynamic_font.cpp
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dynamic_font.h
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environment.cpp
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environment.h
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font.cpp
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font.h
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gradient.cpp
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gradient.h
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height_map_shape.cpp
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height_map_shape.h
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line_shape_2d.cpp
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line_shape_2d.h
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material.cpp
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material.h
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mesh.cpp
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mesh.h
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mesh_data_tool.cpp
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mesh_data_tool.h
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mesh_library.cpp
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mesh_library.h
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multimesh.cpp
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multimesh.h
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occluder_shape.cpp
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occluder_shape.h
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packed_scene.cpp
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packed_scene.h
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particles_material.cpp
Fix for double use of seed in random Particle shader variables.
2021-12-07 12:01:52 +01:00
particles_material.h
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physics_material.cpp
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physics_material.h
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plane_shape.cpp
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plane_shape.h
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polygon_path_finder.cpp
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polygon_path_finder.h
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primitive_meshes.cpp
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primitive_meshes.h
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ray_shape.cpp
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ray_shape.h
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rectangle_shape_2d.cpp
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rectangle_shape_2d.h
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resource_format_text.cpp
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resource_format_text.h
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segment_shape_2d.cpp
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segment_shape_2d.h
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shader.cpp
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shader.h
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shape.cpp
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shape.h
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shape_2d.cpp
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shape_2d.h
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skin.cpp
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skin.h
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sky.cpp
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sky.h
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sphere_shape.cpp
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sphere_shape.h
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style_box.cpp
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style_box.h
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surface_tool.cpp
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surface_tool.h
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text_file.cpp
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text_file.h
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texture.cpp
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texture.h
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theme.cpp
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theme.h
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tile_set.cpp
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tile_set.h
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video_stream.h
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visual_shader.cpp
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visual_shader.h
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visual_shader_nodes.cpp
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visual_shader_nodes.h
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world.cpp
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world.h
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world_2d.cpp
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world_2d.h
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