godot/tools/editor/editor_layout_dialog.cpp
2015-11-25 13:28:41 +01:00

60 lines
2.8 KiB
C++

/*************************************************************************/
/* editor_node.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor_layout_dialog.h"
#include "object_type_db.h"
void EditorLayoutDialog::clear_layout_name() {
layout_name->clear();
}
void EditorLayoutDialog::ok_pressed() {
if (layout_name->get_text()!="") {
emit_signal("layout_selected", layout_name->get_text());
}
}
void EditorLayoutDialog::_bind_methods() {
ADD_SIGNAL(MethodInfo("layout_selected",PropertyInfo( Variant::STRING,"layout_name")));
}
EditorLayoutDialog::EditorLayoutDialog()
{
layout_name = memnew( LineEdit );
layout_name->set_margin(MARGIN_TOP,5);
layout_name->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_BEGIN,5);
layout_name->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,5);
add_child(layout_name);
move_child(layout_name, get_label()->get_index()+1);
}