godot/modules/mono
Rémi Verschelde cd4e46ee65 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.
2020-03-30 09:05:53 +02:00
..
build_scripts SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
doc_classes doc: Sync classref with current source 2020-02-18 14:02:02 +01:00
editor Multiple changes to DisplayServerX11 2020-03-26 15:49:54 +01:00
glue Merge pull request #36756 from aaronfranke/mono-vec2i3i 2020-03-18 02:23:03 +01:00
icons Fix missing module editor icons 2020-03-08 19:32:25 +02:00
mono_gd Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
utils Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
__init__.py Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
.gitignore Make git no longer ignore solution files inside the mono module 2019-08-12 15:59:06 +02:00
class_db_api_json.cpp Fix ClassDB API portability with some android and editor classes 2020-01-19 20:15:13 +01:00
class_db_api_json.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
config.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
csharp_script.cpp Merge pull request #37116 from neikeq/issue-12917 2020-03-18 16:07:49 +01:00
csharp_script.h Mono/C#: Optimize the way we store GC handles for scripts 2020-03-17 21:51:05 +01:00
godotsharp_defs.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godotsharp_dirs.cpp C#: Fix uses of old Configuration names 2020-03-18 14:50:49 +01:00
godotsharp_dirs.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
managed_callable.cpp Mono/C#: Optimize the way we store GC handles for scripts 2020-03-17 21:51:05 +01:00
managed_callable.h Mono/C#: Optimize the way we store GC handles for scripts 2020-03-17 21:51:05 +01:00
mono_gc_handle.cpp Mono/C#: Optimize the way we store GC handles for scripts 2020-03-17 21:51:05 +01:00
mono_gc_handle.h Mono/C#: Optimize the way we store GC handles for scripts 2020-03-17 21:51:05 +01:00
register_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
signal_awaiter_utils.cpp Mono/C#: Optimize the way we store GC handles for scripts 2020-03-17 21:51:05 +01:00
signal_awaiter_utils.h Mono/C#: Optimize the way we store GC handles for scripts 2020-03-17 21:51:05 +01:00