godot/scene/2d
Rémi Verschelde cd4e46ee65 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.
2020-03-30 09:05:53 +02:00
..
animated_sprite_2d.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
animated_sprite_2d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
area_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
area_2d.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
audio_stream_player_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
audio_stream_player_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
back_buffer_copy.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
back_buffer_copy.h Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
camera_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
camera_2d.h Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00
canvas_modulate.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
canvas_modulate.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_object_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
collision_object_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_polygon_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
collision_polygon_2d.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
collision_shape_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
collision_shape_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
cpu_particles_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
cpu_particles_2d.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
gpu_particles_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
gpu_particles_2d.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
joints_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
joints_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
light_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
light_2d.h Modified light rendering to make it more compatible. 2020-02-11 11:53:28 +01:00
light_occluder_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
light_occluder_2d.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
line_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
line_2d.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
line_builder.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
line_builder.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mesh_instance_2d.cpp Texture refactor 2020-02-11 11:53:26 +01:00
mesh_instance_2d.h Texture refactor 2020-02-11 11:53:26 +01:00
multimesh_instance_2d.cpp Texture refactor 2020-02-11 11:53:26 +01:00
multimesh_instance_2d.h Texture refactor 2020-02-11 11:53:26 +01:00
navigation_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
navigation_2d.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
navigation_agent_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
navigation_agent_2d.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
navigation_obstacle_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
navigation_obstacle_2d.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
navigation_region_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
navigation_region_2d.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
node_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
node_2d.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
parallax_background.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
parallax_background.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
parallax_layer.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
parallax_layer.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
path_2d.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
path_2d.h Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
physics_body_2d.cpp More server renames for consistency after #37361 2020-03-28 13:20:48 +01:00
physics_body_2d.h More server renames for consistency after #37361 2020-03-28 13:20:48 +01:00
polygon_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
polygon_2d.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
position_2d.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
position_2d.h Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
ray_cast_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
ray_cast_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
remote_transform_2d.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
remote_transform_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
skeleton_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
skeleton_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
sprite_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
sprite_2d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
tile_map.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
tile_map.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
touch_screen_button.cpp Refactored input, goes all via windows now. 2020-03-26 15:49:39 +01:00
touch_screen_button.h Texture refactor 2020-02-11 11:53:26 +01:00
visibility_notifier_2d.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
visibility_notifier_2d.h Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
y_sort.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
y_sort.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00