godot/scene/main/timer.cpp
Rémi Verschelde d1acbbce7f Rename more 2D and 3D nodes to follow convention
Rename editor plugins to match the new node names.
2020-03-27 16:26:34 +01:00

228 lines
7.2 KiB
C++

/*************************************************************************/
/* timer.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "timer.h"
#include "core/engine.h"
void Timer::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
if (autostart) {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root() == this || get_tree()->get_edited_scene_root()->is_a_parent_of(this)))
break;
#endif
start();
autostart = false;
}
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
if (timer_process_mode == TIMER_PROCESS_PHYSICS || !is_processing_internal())
return;
time_left -= get_process_delta_time();
if (time_left < 0) {
if (!one_shot)
time_left += wait_time;
else
stop();
emit_signal("timeout");
}
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (timer_process_mode == TIMER_PROCESS_IDLE || !is_physics_processing_internal())
return;
time_left -= get_physics_process_delta_time();
if (time_left < 0) {
if (!one_shot)
time_left += wait_time;
else
stop();
emit_signal("timeout");
}
} break;
}
}
void Timer::set_wait_time(float p_time) {
ERR_FAIL_COND_MSG(p_time <= 0, "Time should be greater than zero.");
wait_time = p_time;
}
float Timer::get_wait_time() const {
return wait_time;
}
void Timer::set_one_shot(bool p_one_shot) {
one_shot = p_one_shot;
}
bool Timer::is_one_shot() const {
return one_shot;
}
void Timer::set_autostart(bool p_start) {
autostart = p_start;
}
bool Timer::has_autostart() const {
return autostart;
}
void Timer::start(float p_time) {
ERR_FAIL_COND_MSG(!is_inside_tree(), "Timer was not added to the SceneTree. Either add it or set autostart to true.");
if (p_time > 0) {
set_wait_time(p_time);
}
time_left = wait_time;
_set_process(true);
}
void Timer::stop() {
time_left = -1;
_set_process(false);
autostart = false;
}
void Timer::set_paused(bool p_paused) {
if (paused == p_paused)
return;
paused = p_paused;
_set_process(processing);
}
bool Timer::is_paused() const {
return paused;
}
bool Timer::is_stopped() const {
return get_time_left() <= 0;
}
float Timer::get_time_left() const {
return time_left > 0 ? time_left : 0;
}
void Timer::set_timer_process_mode(TimerProcessMode p_mode) {
if (timer_process_mode == p_mode)
return;
switch (timer_process_mode) {
case TIMER_PROCESS_PHYSICS:
if (is_physics_processing_internal()) {
set_physics_process_internal(false);
set_process_internal(true);
}
break;
case TIMER_PROCESS_IDLE:
if (is_processing_internal()) {
set_process_internal(false);
set_physics_process_internal(true);
}
break;
}
timer_process_mode = p_mode;
}
Timer::TimerProcessMode Timer::get_timer_process_mode() const {
return timer_process_mode;
}
void Timer::_set_process(bool p_process, bool p_force) {
switch (timer_process_mode) {
case TIMER_PROCESS_PHYSICS: set_physics_process_internal(p_process && !paused); break;
case TIMER_PROCESS_IDLE: set_process_internal(p_process && !paused); break;
}
processing = p_process;
}
void Timer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_wait_time", "time_sec"), &Timer::set_wait_time);
ClassDB::bind_method(D_METHOD("get_wait_time"), &Timer::get_wait_time);
ClassDB::bind_method(D_METHOD("set_one_shot", "enable"), &Timer::set_one_shot);
ClassDB::bind_method(D_METHOD("is_one_shot"), &Timer::is_one_shot);
ClassDB::bind_method(D_METHOD("set_autostart", "enable"), &Timer::set_autostart);
ClassDB::bind_method(D_METHOD("has_autostart"), &Timer::has_autostart);
ClassDB::bind_method(D_METHOD("start", "time_sec"), &Timer::start, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("stop"), &Timer::stop);
ClassDB::bind_method(D_METHOD("set_paused", "paused"), &Timer::set_paused);
ClassDB::bind_method(D_METHOD("is_paused"), &Timer::is_paused);
ClassDB::bind_method(D_METHOD("is_stopped"), &Timer::is_stopped);
ClassDB::bind_method(D_METHOD("get_time_left"), &Timer::get_time_left);
ClassDB::bind_method(D_METHOD("set_timer_process_mode", "mode"), &Timer::set_timer_process_mode);
ClassDB::bind_method(D_METHOD("get_timer_process_mode"), &Timer::get_timer_process_mode);
ADD_SIGNAL(MethodInfo("timeout"));
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_timer_process_mode", "get_timer_process_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wait_time", PROPERTY_HINT_EXP_RANGE, "0.001,4096,0.001,or_greater"), "set_wait_time", "get_wait_time");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "is_one_shot");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autostart"), "set_autostart", "has_autostart");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused", PROPERTY_HINT_NONE, "", 0), "set_paused", "is_paused");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_left", PROPERTY_HINT_NONE, "", 0), "", "get_time_left");
BIND_ENUM_CONSTANT(TIMER_PROCESS_PHYSICS);
BIND_ENUM_CONSTANT(TIMER_PROCESS_IDLE);
}
Timer::Timer() {
timer_process_mode = TIMER_PROCESS_IDLE;
autostart = false;
wait_time = 1;
one_shot = false;
time_left = -1;
processing = false;
paused = false;
}