godot/main
Ricardo Buring 2ed2ccc2d8 Fixed Timestep Interpolation (2D)
Adds fixed timestep interpolation to the rendering server (2D only).
Switchable on and off with a project setting (default is off).

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-03-23 12:28:36 +01:00
..
SCsub Add two new COMSTR environment variables 2024-03-01 12:44:03 -06:00
app_icon.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
main.cpp Fixed Timestep Interpolation (2D) 2024-03-23 12:28:36 +01:00
main.h Enforce template syntax `typename` over `class` 2024-03-07 22:39:09 -06:00
main_builders.py SCons: Remove `run_in_subprocess` dependency 2024-03-11 13:20:09 -05:00
main_timer_sync.cpp Fixed Timestep Interpolation (2D) 2024-03-23 12:28:36 +01:00
main_timer_sync.h Add frame delta smoothing option (4.x) 2023-05-16 13:57:25 +01:00
performance.cpp Disable all 3D nodes, physics, and resources when compiling without 3D 2024-03-11 01:00:55 -07:00
performance.h Add NavigationServer Performance Monitor 2023-01-08 22:58:21 +01:00
splash.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2019-10-12 23:23:33 +02:00