godot/platform
Carl Drougge cd538d23cc OS_X11::set_window_maximized gives up after 0.5s
Spinning forever is clearly worse, especially since this happens on at
least FVWM even though the window actually is maximized.

(cherry picked from commit deb73001ab)
2019-11-08 15:48:19 +01:00
..
android Shut down Godot processes on app exit. 2019-11-08 15:48:18 +01:00
haiku -Remove harcoded opengl extension testing from OS, ask rasterizer instead. 2019-02-26 11:58:47 -03:00
iphone Fix crash on exit or resume on iOS 13 2019-11-08 15:48:18 +01:00
javascript https://github.com/godotengine/godot/issues/31297 - HTML5: this.rtenv.callMain is not a function when using latest-upstream backend 2019-09-24 09:00:44 +02:00
osx Fix non-HiDPI mode on HiDPI displays on macOS Catalina. 2019-10-25 16:28:38 +02:00
server Remove unused imports 2019-04-20 20:15:44 +02:00
uwp Remove unused imports 2019-04-20 20:15:44 +02:00
windows Specify MINGW_HAS_SECURE_API=1 2019-10-25 21:33:26 +09:00
x11 OS_X11::set_window_maximized gives up after 0.5s 2019-11-08 15:48:19 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
register_platform_apis.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00