godot/platform
Rémi Verschelde cd64bcdae5
Android: Add isGame application attribute, default to true
It can be turned off in the export preset with `package/classify_as_game`.

Upstream definition: https://developer.android.com/guide/topics/manifest/application-element#isGame

> `android:isGame`
>
> Whether or not the application is a game. The system may group together
> applications classifed as games or display them separately from other
> applications.

Also fixes replacing `android:allowBackup` in custom builds.

(cherry picked from commit 40a594c6ea)
2021-07-06 11:10:45 +02:00
..
android Android: Add isGame application attribute, default to true 2021-07-06 11:10:45 +02:00
iphone Merge pull request #49802 from naithar/feature/ios-plugin-multitype-plist 2021-06-22 12:49:22 +02:00
javascript [HTML5] Add option to focus canvas on start. 2021-06-29 14:02:23 +02:00
osx [macOS] Fix custom mouse cursor not set after mouse mode change. 2021-06-29 14:02:21 +02:00
server Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
uwp UWP: Keep upstream names for capabilities preset settings to avoid mismatch 2021-06-29 13:11:56 +02:00
windows [Windows Export] Use temporary file for osslsigncode signing. 2021-06-29 14:02:24 +02:00
x11 Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00