godot/modules/enet
reduz 6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
..
doc_classes Enable range coder compression by default in NetworkedMultiplayerENet 2021-07-16 21:49:02 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
config.py [Net] Rename NetworkedMultiplayerENet to ENetMultiplayerPeer. 2021-07-12 16:36:34 +02:00
enet_multiplayer_peer.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
enet_multiplayer_peer.h Enable range coder compression by default in NetworkedMultiplayerENet 2021-07-16 21:49:02 +02:00
register_types.cpp Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00