godot/scene/main
lawnjelly ba74643594 Force unsigned behaviour for bitfield enums
Some compilers (notably MSVC) were using signed values for bitfield enums. This was causing problems where 2 bits were used to store 4 or less enum values, where they were being treated as negative numbers.

This PR explicitly requests these enums to be treated as unsigned values.
2022-06-06 16:58:21 +01:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
canvas_layer.cpp Fix top level CanvasItem visibility 2022-03-08 01:29:24 +08:00
canvas_layer.h Added show and hide methods and updated doc API. 2022-02-17 09:52:47 +01:00
http_request.cpp Use a floating-point number for the `timeout` property in HTTPRequest 2022-05-11 08:41:40 +02:00
http_request.h Use a floating-point number for the `timeout` property in HTTPRequest 2022-05-11 08:41:40 +02:00
instance_placeholder.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
instance_placeholder.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
node.cpp Physics Interpolation - Reset on adding child to SceneTree 2022-05-10 11:09:20 +01:00
node.h Force unsigned behaviour for bitfield enums 2022-06-06 16:58:21 +01:00
resource_preloader.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
resource_preloader.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
scene_tree.cpp Make auto_accept_quit and quit_on_go_back properties 2022-05-14 18:24:43 +08:00
scene_tree.h Make auto_accept_quit and quit_on_go_back properties 2022-05-14 18:24:43 +08:00
timer.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
timer.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
viewport.cpp Fix `Viewport.own_world` documentation 2022-06-06 21:34:36 +08:00
viewport.h Fix `Viewport.own_world` documentation 2022-06-06 21:34:36 +08:00