godot/servers/audio
Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
..
effects Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
audio_driver_dummy.cpp Implement Running Godot as Movie Writer 2022-06-21 11:28:47 +02:00
audio_driver_dummy.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
audio_effect.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
audio_effect.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
audio_filter_sw.cpp Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
audio_filter_sw.h Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
audio_rb_resampler.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_rb_resampler.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
audio_stream.cpp Implement BPM support 2022-07-23 07:31:17 +02:00
audio_stream.h Implement BPM support 2022-07-23 07:31:17 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00