godot/drivers
Kef Schecter 09a156ea15 Add anisotropic filtering to GLES2 backend
Move definition of rendering/quality/filters/anisotropic_filter_level to
servers/visual_server.cpp, since both GLES2 and GLES3 now use it

rasterizer_storage_gles3.cpp: Remove a spurious variable write (the
value gets overwritten soon after)
2021-02-02 01:40:58 -06:00
..
alsa Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
alsamidi Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
coreaudio Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
coremidi Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
dummy Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gl_context SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
gles2 Add anisotropic filtering to GLES2 backend 2021-02-02 01:40:58 -06:00
gles3 Add anisotropic filtering to GLES2 backend 2021-02-02 01:40:58 -06:00
gles_common Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
png Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
pulseaudio Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
unix Fix nanosleep usage 2021-01-13 16:17:09 +01:00
wasapi Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
windows Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
winmidi Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
xaudio2 Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
register_driver_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_driver_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00