38 lines
1.7 KiB
C++
38 lines
1.7 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_COLLISION_DISPATCHER_MT_H
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#define BT_COLLISION_DISPATCHER_MT_H
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#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
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#include "LinearMath/btThreads.h"
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class btCollisionDispatcherMt : public btCollisionDispatcher
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{
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public:
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btCollisionDispatcherMt(btCollisionConfiguration* config, int grainSize = 40);
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virtual btPersistentManifold* getNewManifold(const btCollisionObject* body0, const btCollisionObject* body1) BT_OVERRIDE;
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virtual void releaseManifold(btPersistentManifold* manifold) BT_OVERRIDE;
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virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache, const btDispatcherInfo& info, btDispatcher* dispatcher) BT_OVERRIDE;
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protected:
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bool m_batchUpdating;
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int m_grainSize;
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};
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#endif //BT_COLLISION_DISPATCHER_MT_H
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