godot/core/io/xml_parser.h
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00

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C++

/*************************************************************************/
/* xml_parser.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef XML_PARSER_H
#define XML_PARSER_H
#include "os/file_access.h"
#include "reference.h"
#include "ustring.h"
#include "vector.h"
/*
Based on irrXML (see their zlib license). Added mainly for compatibility with their Collada loader.
*/
class XMLParser : public Reference {
GDCLASS(XMLParser, Reference);
public:
//! Enumeration of all supported source text file formats
enum SourceFormat {
SOURCE_ASCII,
SOURCE_UTF8,
SOURCE_UTF16_BE,
SOURCE_UTF16_LE,
SOURCE_UTF32_BE,
SOURCE_UTF32_LE
};
enum NodeType {
NODE_NONE,
NODE_ELEMENT,
NODE_ELEMENT_END,
NODE_TEXT,
NODE_COMMENT,
NODE_CDATA,
NODE_UNKNOWN
};
private:
char *data;
char *P;
uint64_t length;
void unescape(String &p_str);
Vector<String> special_characters;
String node_name;
bool node_empty;
NodeType node_type;
uint64_t node_offset;
struct Attribute {
String name;
String value;
};
Vector<Attribute> attributes;
String _replace_special_characters(const String &origstr);
bool _set_text(char *start, char *end);
void _parse_closing_xml_element();
void _ignore_definition();
bool _parse_cdata();
void _parse_comment();
void _parse_opening_xml_element();
void _parse_current_node();
static void _bind_methods();
public:
Error read();
NodeType get_node_type();
String get_node_name() const;
String get_node_data() const;
uint64_t get_node_offset() const;
int get_attribute_count() const;
String get_attribute_name(int p_idx) const;
String get_attribute_value(int p_idx) const;
bool has_attribute(const String &p_name) const;
String get_attribute_value(const String &p_name) const;
String get_attribute_value_safe(const String &p_name) const; // do not print error if doesn't exist
bool is_empty() const;
int get_current_line() const;
void skip_section();
Error seek(uint64_t p_pos);
Error open(const String &p_path);
Error open_buffer(const Vector<uint8_t> &p_buffer);
void close();
XMLParser();
~XMLParser();
};
#endif