b50a9114b1
Happy new year to the wonderful Godot community!
404 lines
11 KiB
C++
404 lines
11 KiB
C++
/*************************************************************************/
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/* script_language.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "script_language.h"
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ScriptLanguage *ScriptServer::_languages[MAX_LANGUAGES];
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int ScriptServer::_language_count = 0;
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bool ScriptServer::scripting_enabled = true;
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bool ScriptServer::reload_scripts_on_save = false;
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ScriptEditRequestFunction ScriptServer::edit_request_func = NULL;
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void Script::_notification(int p_what) {
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if (p_what == NOTIFICATION_POSTINITIALIZE) {
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if (ScriptDebugger::get_singleton())
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ScriptDebugger::get_singleton()->set_break_language(get_language());
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}
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}
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void Script::_bind_methods() {
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ClassDB::bind_method(D_METHOD("can_instance"), &Script::can_instance);
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//ClassDB::bind_method(D_METHOD("instance_create","base_object"),&Script::instance_create);
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ClassDB::bind_method(D_METHOD("instance_has", "base_object"), &Script::instance_has);
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ClassDB::bind_method(D_METHOD("has_source_code"), &Script::has_source_code);
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ClassDB::bind_method(D_METHOD("get_source_code"), &Script::get_source_code);
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ClassDB::bind_method(D_METHOD("set_source_code", "source"), &Script::set_source_code);
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ClassDB::bind_method(D_METHOD("reload", "keep_state"), &Script::reload, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("get_base_script"), &Script::get_base_script);
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ClassDB::bind_method(D_METHOD("get_instance_base_type"), &Script::get_instance_base_type);
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ClassDB::bind_method(D_METHOD("has_script_signal", "signal_name"), &Script::has_script_signal);
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ClassDB::bind_method(D_METHOD("is_tool"), &Script::is_tool);
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}
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void ScriptServer::set_scripting_enabled(bool p_enabled) {
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scripting_enabled = p_enabled;
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}
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bool ScriptServer::is_scripting_enabled() {
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return scripting_enabled;
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}
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ScriptLanguage *ScriptServer::get_language(int p_idx) {
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ERR_FAIL_INDEX_V(p_idx, _language_count, NULL);
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return _languages[p_idx];
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}
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void ScriptServer::register_language(ScriptLanguage *p_language) {
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ERR_FAIL_COND(_language_count >= MAX_LANGUAGES);
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_languages[_language_count++] = p_language;
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}
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void ScriptServer::unregister_language(ScriptLanguage *p_language) {
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for (int i = 0; i < _language_count; i++) {
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if (_languages[i] == p_language) {
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_language_count--;
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if (i < _language_count) {
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SWAP(_languages[i], _languages[_language_count]);
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}
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return;
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}
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}
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}
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void ScriptServer::init_languages() {
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for (int i = 0; i < _language_count; i++) {
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_languages[i]->init();
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}
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}
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void ScriptServer::finish_languages() {
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for (int i = 0; i < _language_count; i++) {
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_languages[i]->finish();
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}
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}
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void ScriptServer::set_reload_scripts_on_save(bool p_enable) {
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reload_scripts_on_save = p_enable;
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}
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bool ScriptServer::is_reload_scripts_on_save_enabled() {
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return reload_scripts_on_save;
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}
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void ScriptServer::thread_enter() {
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for (int i = 0; i < _language_count; i++) {
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_languages[i]->thread_enter();
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}
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}
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void ScriptServer::thread_exit() {
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for (int i = 0; i < _language_count; i++) {
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_languages[i]->thread_exit();
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}
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}
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void ScriptInstance::get_property_state(List<Pair<StringName, Variant> > &state) {
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List<PropertyInfo> pinfo;
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get_property_list(&pinfo);
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for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
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if (E->get().usage & PROPERTY_USAGE_STORAGE) {
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Pair<StringName, Variant> p;
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p.first = E->get().name;
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if (get(p.first, p.second))
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state.push_back(p);
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}
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}
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}
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Variant ScriptInstance::call(const StringName &p_method, VARIANT_ARG_DECLARE) {
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VARIANT_ARGPTRS;
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int argc = 0;
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for (int i = 0; i < VARIANT_ARG_MAX; i++) {
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if (argptr[i]->get_type() == Variant::NIL)
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break;
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argc++;
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}
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Variant::CallError error;
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return call(p_method, argptr, argc, error);
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}
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void ScriptInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
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Variant::CallError ce;
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call(p_method, p_args, p_argcount, ce); // script may not support multilevel calls
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}
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void ScriptInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
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Variant::CallError ce;
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call(p_method, p_args, p_argcount, ce); // script may not support multilevel calls
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}
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void ScriptInstance::call_multilevel(const StringName &p_method, VARIANT_ARG_DECLARE) {
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VARIANT_ARGPTRS;
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int argc = 0;
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for (int i = 0; i < VARIANT_ARG_MAX; i++) {
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if (argptr[i]->get_type() == Variant::NIL)
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break;
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argc++;
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}
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call_multilevel(p_method, argptr, argc);
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}
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ScriptInstance::~ScriptInstance() {
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}
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ScriptCodeCompletionCache *ScriptCodeCompletionCache::singleton = NULL;
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ScriptCodeCompletionCache::ScriptCodeCompletionCache() {
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singleton = this;
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}
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void ScriptLanguage::frame() {
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}
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ScriptDebugger *ScriptDebugger::singleton = NULL;
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void ScriptDebugger::set_lines_left(int p_left) {
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lines_left = p_left;
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}
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int ScriptDebugger::get_lines_left() const {
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return lines_left;
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}
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void ScriptDebugger::set_depth(int p_depth) {
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depth = p_depth;
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}
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int ScriptDebugger::get_depth() const {
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return depth;
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}
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void ScriptDebugger::insert_breakpoint(int p_line, const StringName &p_source) {
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if (!breakpoints.has(p_line))
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breakpoints[p_line] = Set<StringName>();
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breakpoints[p_line].insert(p_source);
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}
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void ScriptDebugger::remove_breakpoint(int p_line, const StringName &p_source) {
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if (!breakpoints.has(p_line))
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return;
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breakpoints[p_line].erase(p_source);
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if (breakpoints[p_line].size() == 0)
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breakpoints.erase(p_line);
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}
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bool ScriptDebugger::is_breakpoint(int p_line, const StringName &p_source) const {
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if (!breakpoints.has(p_line))
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return false;
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return breakpoints[p_line].has(p_source);
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}
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bool ScriptDebugger::is_breakpoint_line(int p_line) const {
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return breakpoints.has(p_line);
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}
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String ScriptDebugger::breakpoint_find_source(const String &p_source) const {
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return p_source;
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}
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void ScriptDebugger::clear_breakpoints() {
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breakpoints.clear();
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}
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void ScriptDebugger::idle_poll() {
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}
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void ScriptDebugger::line_poll() {
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}
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void ScriptDebugger::set_break_language(ScriptLanguage *p_lang) {
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break_lang = p_lang;
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}
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ScriptLanguage *ScriptDebugger::get_break_language() const {
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return break_lang;
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}
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ScriptDebugger::ScriptDebugger() {
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singleton = this;
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lines_left = -1;
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depth = -1;
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break_lang = NULL;
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}
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bool PlaceHolderScriptInstance::set(const StringName &p_name, const Variant &p_value) {
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if (values.has(p_name)) {
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Variant defval;
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if (script->get_property_default_value(p_name, defval)) {
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if (defval == p_value) {
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values.erase(p_name);
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return true;
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}
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}
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values[p_name] = p_value;
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return true;
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} else {
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Variant defval;
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if (script->get_property_default_value(p_name, defval)) {
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if (defval != p_value) {
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values[p_name] = p_value;
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}
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return true;
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}
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}
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return false;
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}
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bool PlaceHolderScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
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if (values.has(p_name)) {
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r_ret = values[p_name];
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return true;
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}
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Variant defval;
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if (script->get_property_default_value(p_name, defval)) {
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r_ret = defval;
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return true;
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}
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return false;
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}
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void PlaceHolderScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
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for (const List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
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PropertyInfo pinfo = E->get();
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if (!values.has(pinfo.name)) {
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pinfo.usage |= PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE;
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}
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p_properties->push_back(E->get());
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}
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}
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Variant::Type PlaceHolderScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
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if (values.has(p_name)) {
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if (r_is_valid)
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*r_is_valid = true;
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return values[p_name].get_type();
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}
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if (r_is_valid)
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*r_is_valid = false;
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return Variant::NIL;
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}
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void PlaceHolderScriptInstance::update(const List<PropertyInfo> &p_properties, const Map<StringName, Variant> &p_values) {
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Set<StringName> new_values;
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for (const List<PropertyInfo>::Element *E = p_properties.front(); E; E = E->next()) {
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StringName n = E->get().name;
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new_values.insert(n);
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if (!values.has(n) || values[n].get_type() != E->get().type) {
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if (p_values.has(n))
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values[n] = p_values[n];
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}
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}
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properties = p_properties;
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List<StringName> to_remove;
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for (Map<StringName, Variant>::Element *E = values.front(); E; E = E->next()) {
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if (!new_values.has(E->key()))
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to_remove.push_back(E->key());
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Variant defval;
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if (script->get_property_default_value(E->key(), defval)) {
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//remove because it's the same as the default value
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if (defval == E->get()) {
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to_remove.push_back(E->key());
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}
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}
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}
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while (to_remove.size()) {
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values.erase(to_remove.front()->get());
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to_remove.pop_front();
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}
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if (owner && owner->get_script_instance() == this) {
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owner->_change_notify();
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}
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//change notify
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}
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PlaceHolderScriptInstance::PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner) :
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owner(p_owner),
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language(p_language),
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script(p_script) {
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}
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PlaceHolderScriptInstance::~PlaceHolderScriptInstance() {
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if (script.is_valid()) {
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script->_placeholder_erased(this);
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}
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}
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