d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
119 lines
4.0 KiB
XML
119 lines
4.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="NetworkedMultiplayerPeer" inherits="PacketPeer" category="Core" version="3.0-stable">
|
|
<brief_description>
|
|
A high-level network interface to simplify multiplayer interactions.
|
|
</brief_description>
|
|
<description>
|
|
Manages the connection to network peers. Assigns unique IDs to each client connected to the server.
|
|
</description>
|
|
<tutorials>
|
|
http://docs.godotengine.org/en/3.0/learning/features/networking/high_level_multiplayer.html
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
<method name="get_connection_status" qualifiers="const">
|
|
<return type="int" enum="NetworkedMultiplayerPeer.ConnectionStatus">
|
|
</return>
|
|
<description>
|
|
Returns the current state of the connection. See [enum ConnectionStatus].
|
|
</description>
|
|
</method>
|
|
<method name="get_packet_peer" qualifiers="const">
|
|
<return type="int">
|
|
</return>
|
|
<description>
|
|
Returns the ID of the [code]NetworkedMultiplayerPeer[/code] who sent the most recent packet.
|
|
</description>
|
|
</method>
|
|
<method name="get_unique_id" qualifiers="const">
|
|
<return type="int">
|
|
</return>
|
|
<description>
|
|
Returns the ID of this [code]NetworkedMultiplayerPeer[/code].
|
|
</description>
|
|
</method>
|
|
<method name="poll">
|
|
<return type="void">
|
|
</return>
|
|
<description>
|
|
Waits up to 1 second to receive a new network event.
|
|
</description>
|
|
</method>
|
|
<method name="set_target_peer">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="id" type="int">
|
|
</argument>
|
|
<description>
|
|
The peer to which packets will be sent. Default value: [code]0[/code].
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections">
|
|
If [code]true[/code] this [code]NetworkedMultiplayerPeer[/code] refuses new connections. Default value: [code]false[/code].
|
|
</member>
|
|
<member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" enum="NetworkedMultiplayerPeer.TransferMode">
|
|
The manner in which to send packets to the [code]target_peer[/code]. See [enum TransferMode].
|
|
</member>
|
|
</members>
|
|
<signals>
|
|
<signal name="connection_failed">
|
|
<description>
|
|
Emitted when a connection attempt fails.
|
|
</description>
|
|
</signal>
|
|
<signal name="connection_succeeded">
|
|
<description>
|
|
Emitted when a connection attempt succeeds.
|
|
</description>
|
|
</signal>
|
|
<signal name="peer_connected">
|
|
<argument index="0" name="id" type="int">
|
|
</argument>
|
|
<description>
|
|
Emitted by the server when a client connects.
|
|
</description>
|
|
</signal>
|
|
<signal name="peer_disconnected">
|
|
<argument index="0" name="id" type="int">
|
|
</argument>
|
|
<description>
|
|
Emitted by the server when a client disconnects.
|
|
</description>
|
|
</signal>
|
|
<signal name="server_disconnected">
|
|
<description>
|
|
Emitted by clients when the server disconnects.
|
|
</description>
|
|
</signal>
|
|
</signals>
|
|
<constants>
|
|
<constant name="TRANSFER_MODE_UNRELIABLE" value="0" enum="TransferMode">
|
|
Packets are sent via unordered UDP packets.
|
|
</constant>
|
|
<constant name="TRANSFER_MODE_UNRELIABLE_ORDERED" value="1" enum="TransferMode">
|
|
Packets are sent via ordered UDP packets.
|
|
</constant>
|
|
<constant name="TRANSFER_MODE_RELIABLE" value="2" enum="TransferMode">
|
|
Packets are sent via TCP packets.
|
|
</constant>
|
|
<constant name="CONNECTION_DISCONNECTED" value="0" enum="ConnectionStatus">
|
|
The ongoing connection disconnected.
|
|
</constant>
|
|
<constant name="CONNECTION_CONNECTING" value="1" enum="ConnectionStatus">
|
|
A connection attempt is ongoing.
|
|
</constant>
|
|
<constant name="CONNECTION_CONNECTED" value="2" enum="ConnectionStatus">
|
|
The connection attempt succeeded.
|
|
</constant>
|
|
<constant name="TARGET_PEER_BROADCAST" value="0">
|
|
Packets are sent to the server and then redistributed to other peers.
|
|
</constant>
|
|
<constant name="TARGET_PEER_SERVER" value="1">
|
|
Packets are sent to the server alone.
|
|
</constant>
|
|
</constants>
|
|
</class>
|