d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
85 lines
2.6 KiB
XML
85 lines
2.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Script" inherits="Resource" category="Core" version="3.0-stable">
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<brief_description>
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A class stored as a resource.
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</brief_description>
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<description>
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A class stored as a resource. The script exends the functionality of all objects that instance it.
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The 'new' method of a script subclass creates a new instance. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
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</description>
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<tutorials>
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http://docs.godotengine.org/en/3.0/learning/step_by_step/scripting.html
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="can_instance" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns true if the script can be instanced.
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</description>
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</method>
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<method name="get_base_script" qualifiers="const">
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<return type="Script">
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</return>
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<description>
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</description>
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</method>
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<method name="get_instance_base_type" qualifiers="const">
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<return type="String">
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</return>
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<description>
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</description>
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</method>
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<method name="has_script_signal" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="signal_name" type="String">
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</argument>
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<description>
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Returns true if the script, or a base class, defines a signal with the given name.
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</description>
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</method>
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<method name="has_source_code" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns true if the script contains non-empty source code.
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</description>
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</method>
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<method name="instance_has" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="base_object" type="Object">
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</argument>
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<description>
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Returns true if 'base_object' is an instance of this script.
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</description>
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</method>
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<method name="is_tool" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns true if the script is a tool script. A tool script can run in the editor.
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</description>
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</method>
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<method name="reload">
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<return type="int" enum="Error">
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</return>
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<argument index="0" name="keep_state" type="bool" default="false">
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</argument>
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<description>
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Reloads the script's class implementation. Returns an error code.
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</description>
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</method>
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</methods>
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<members>
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<member name="source_code" type="String" setter="set_source_code" getter="get_source_code">
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The script source code, or an empty string if source code is not available. When set, does not reload the class implementation automatically.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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