godot/platform/windows/godot_win.cpp

208 lines
5.6 KiB
C++

/*************************************************************************/
/* godot_win.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "os_windows.h"
#include "main/main.h"
#include <stdio.h>
PCHAR*
CommandLineToArgvA(
PCHAR CmdLine,
int* _argc
)
{
PCHAR* argv;
PCHAR _argv;
ULONG len;
ULONG argc;
CHAR a;
ULONG i, j;
BOOLEAN in_QM;
BOOLEAN in_TEXT;
BOOLEAN in_SPACE;
len = strlen(CmdLine);
i = ((len+2)/2)*sizeof(PVOID) + sizeof(PVOID);
argv = (PCHAR*)GlobalAlloc(GMEM_FIXED,
i + (len+2)*sizeof(CHAR));
_argv = (PCHAR)(((PUCHAR)argv)+i);
argc = 0;
argv[argc] = _argv;
in_QM = FALSE;
in_TEXT = FALSE;
in_SPACE = TRUE;
i = 0;
j = 0;
while( (a = CmdLine[i]) ) {
if(in_QM) {
if(a == '\"') {
in_QM = FALSE;
} else {
_argv[j] = a;
j++;
}
} else {
switch(a) {
case '\"':
in_QM = TRUE;
in_TEXT = TRUE;
if(in_SPACE) {
argv[argc] = _argv+j;
argc++;
}
in_SPACE = FALSE;
break;
case ' ':
case '\t':
case '\n':
case '\r':
if(in_TEXT) {
_argv[j] = '\0';
j++;
}
in_TEXT = FALSE;
in_SPACE = TRUE;
break;
default:
in_TEXT = TRUE;
if(in_SPACE) {
argv[argc] = _argv+j;
argc++;
}
_argv[j] = a;
j++;
in_SPACE = FALSE;
break;
}
}
i++;
}
_argv[j] = '\0';
argv[argc] = NULL;
(*_argc) = argc;
return argv;
}
int main(int argc, char** argv) {
OS_Windows os(NULL);
Main::setup(argv[0], argc - 1, &argv[1]);
if (Main::start())
os.run();
Main::cleanup();
return os.get_exit_code();
};
HINSTANCE godot_hinstance = NULL;
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
int argc;
char** argv;
char* arg;
int index;
int result;
// count the arguments
argc = 1;
arg = lpCmdLine;
while (arg[0] != 0) {
while (arg[0] != 0 && arg[0] == ' ') {
arg++;
}
if (arg[0] != 0) {
argc++;
while (arg[0] != 0 && arg[0] != ' ') {
arg++;
}
}
}
// tokenize the arguments
argv = (char**)malloc(argc * sizeof(char*));
arg = lpCmdLine;
index = 1;
while (arg[0] != 0) {
while (arg[0] != 0 && arg[0] == ' ') {
arg++;
}
if (arg[0] != 0) {
argv[index] = arg;
index++;
while (arg[0] != 0 && arg[0] != ' ') {
arg++;
}
if (arg[0] != 0) {
arg[0] = 0;
arg++;
}
}
}
// put the program name into argv[0]
char filename[_MAX_PATH];
GetModuleFileName(NULL, filename, _MAX_PATH);
argv[0] = filename;
// call the user specified main function
result = main(argc, argv);
free(argv);
return result;
}