36 lines
880 B
C++
36 lines
880 B
C++
//*********************************************************
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//
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License (MIT).
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//
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//*********************************************************
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#ifndef __D3DX12_H__
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#define __D3DX12_H__
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#include "d3d12.h"
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#if defined( __cplusplus )
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#include "d3dx12_barriers.h"
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#include "d3dx12_core.h"
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#include "d3dx12_default.h"
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#include "d3dx12_pipeline_state_stream.h"
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#include "d3dx12_render_pass.h"
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#include "d3dx12_resource_helpers.h"
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#include "d3dx12_root_signature.h"
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#include "d3dx12_property_format_table.h"
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#ifndef D3DX12_NO_STATE_OBJECT_HELPERS
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#include "d3dx12_state_object.h"
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#endif // !D3DX12_NO_STATE_OBJECT_HELPERS
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#ifndef D3DX12_NO_CHECK_FEATURE_SUPPORT_CLASS
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#include "d3dx12_check_feature_support.h"
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#endif // !D3DX12_NO_CHECK_FEATURE_SUPPORT_CLASS
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#endif // defined( __cplusplus )
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#endif //__D3DX12_H__
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