godot/thirdparty/bullet/BulletDynamics/Featherstone
Rémi Verschelde 71f8b809b2
bullet: Sync with upstream 3.17
Stop include Bullet headers using `-isystem` for GCC/Clang as it misleads
SCons into not properly rebuilding all files when headers change.

This means we also need to make sure Bullet builds without warning, and
current version fares fairly well, there were just a couple to fix (patch
included).

Increase minimum version for distro packages to 2.90 (this was never released
as the "next" version after 2.89 was 3.05... but that covers it too).

Fixes #43868.

(cherry picked from commit b7901c773c)
2021-09-30 10:45:40 +02:00
..
btMultiBody.cpp
btMultiBody.h
btMultiBodyConstraint.cpp
btMultiBodyConstraint.h
btMultiBodyConstraintSolver.cpp
btMultiBodyConstraintSolver.h
btMultiBodyDynamicsWorld.cpp
btMultiBodyDynamicsWorld.h
btMultiBodyFixedConstraint.cpp
btMultiBodyFixedConstraint.h
btMultiBodyGearConstraint.cpp
btMultiBodyGearConstraint.h
btMultiBodyInplaceSolverIslandCallback.h
btMultiBodyJointFeedback.h
btMultiBodyJointLimitConstraint.cpp
btMultiBodyJointLimitConstraint.h
btMultiBodyJointMotor.cpp
btMultiBodyJointMotor.h
btMultiBodyLink.h
btMultiBodyLinkCollider.h
btMultiBodyMLCPConstraintSolver.cpp
btMultiBodyMLCPConstraintSolver.h
btMultiBodyPoint2Point.cpp
btMultiBodyPoint2Point.h
btMultiBodySliderConstraint.cpp
btMultiBodySliderConstraint.h
btMultiBodySolverConstraint.h
btMultiBodySphericalJointMotor.cpp
btMultiBodySphericalJointMotor.h