5ad9be4c24
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
668 lines
19 KiB
XML
668 lines
19 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationTreePlayer" inherits="Node" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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Animation Player that uses a node graph for the blending.
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</brief_description>
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<description>
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Animation Player that uses a node graph for the blending. This kind of player is very useful when animating character or other skeleton based rigs, because it can combine several animations to form a desired pose.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="add_node">
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<return type="void">
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</return>
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<argument index="0" name="type" type="int" enum="AnimationTreePlayer.NodeType">
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</argument>
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<argument index="1" name="id" type="String">
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</argument>
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<description>
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Add a node of a given type in the graph with given id.
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</description>
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</method>
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<method name="advance">
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<return type="void">
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</return>
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<argument index="0" name="delta" type="float">
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</argument>
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<description>
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</description>
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</method>
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<method name="animation_node_get_animation" qualifiers="const">
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<return type="Animation">
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</return>
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<argument index="0" name="id" type="String">
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</argument>
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<description>
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Returns an animation given its name.
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</description>
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</method>
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<method name="animation_node_get_master_animation" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="id" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="animation_node_set_animation">
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<return type="void">
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</return>
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<argument index="0" name="id" type="String">
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</argument>
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<argument index="1" name="animation" type="Animation">
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</argument>
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<description>
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Set the animation for an animation node.
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</description>
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</method>
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<method name="animation_node_set_filter_path">
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<return type="void">
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</return>
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<argument index="0" name="id" type="String">
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</argument>
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<argument index="1" name="path" type="NodePath">
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</argument>
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<argument index="2" name="enable" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="animation_node_set_master_animation">
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<return type="void">
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</return>
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<argument index="0" name="id" type="String">
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</argument>
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<argument index="1" name="source" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="are_nodes_connected" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="id" type="String">
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</argument>
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<argument index="1" name="dst_id" type="String">
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</argument>
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<argument index="2" name="dst_input_idx" type="int">
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</argument>
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<description>
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Returns whether node [code]id[/code] and [code]dst_id[/code] are connected at the specified slot.
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</description>
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</method>
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<method name="blend2_node_get_amount" qualifiers="const">
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<return type="float">
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</return>
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<argument index="0" name="id" type="String">
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</argument>
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<description>
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Returns the blend amount of a Blend2 node given its name.
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</description>
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</method>
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<method name="blend2_node_set_amount">
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<return type="void">
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</return>
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<argument index="0" name="id" type="String">
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</argument>
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<argument index="1" name="blend" type="float">
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</argument>
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<description>
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Sets the blend amount of a Blend2 node given its name and value.
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</description>
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</method>
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<method name="blend2_node_set_filter_path">
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<return type="void">
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</return>
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<argument index="0" name="id" type="String">
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</argument>
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<argument index="1" name="path" type="NodePath">
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</argument>
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<argument index="2" name="enable" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="blend3_node_get_amount" qualifiers="const">
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<return type="float">
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</return>
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<argument index="0" name="id" type="String">
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</argument>
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<description>
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Returns the blend amount of a Blend3 node given its name.
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</description>
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</method>
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<method name="blend3_node_set_amount">
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<return type="void">
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</return>
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<argument index="0" name="id" type="String">
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</argument>
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<argument index="1" name="blend" type="float">
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</argument>
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<description>
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Sets the blend amount of a Blend3 node given its name and value.
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</description>
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</method>
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<method name="blend4_node_get_amount" qualifiers="const">
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<return type="Vector2">
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</return>
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<argument index="0" name="id" type="String">
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</argument>
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<description>
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Returns the blend amount of a Blend4 node given its name.
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</description>
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</method>
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<method name="blend4_node_set_amount">
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<return type="void">
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</return>
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<argument index="0" name="id" type="String">
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</argument>
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<argument index="1" name="blend" type="Vector2">
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</argument>
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<description>
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Sets the blend amount of a Blend4 node given its name and value.
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</description>
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</method>
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<method name="connect_nodes">
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<return type="int" enum="Error">
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</return>
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<argument index="0" name="id" type="String">
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</argument>
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<argument index="1" name="dst_id" type="String">
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</argument>
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<argument index="2" name="dst_input_idx" type="int">
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</argument>
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<description>
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Connects node [code]id[/code] to [code]dst_id[/code] at the specified input slot.
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</description>
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</method>
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<method name="disconnect_nodes">
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<return type="void">
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</return>
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<argument index="0" name="id" type="String">
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</argument>
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<argument index="1" name="dst_input_idx" type="int">
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</argument>
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<description>
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Disconnects nodes connected to [code]id[/code] at the specified input slot.
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</description>
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</method>
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<method name="get_animation_process_mode" qualifiers="const">
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<return type="int" enum="AnimationTreePlayer.AnimationProcessMode">
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</return>
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<description>
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Returns playback process mode of this AnimationTreePlayer.
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</description>
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</method>
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<method name="get_base_path" qualifiers="const">
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<return type="NodePath">
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</return>
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<description>
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</description>
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</method>
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<method name="get_master_player" qualifiers="const">
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<return type="NodePath">
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</return>
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<description>
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</description>
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</method>
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<method name="get_node_list">
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<return type="PoolStringArray">
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</return>
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<description>
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Returns a PoolStringArray containing the name of all nodes.
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</description>
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</method>
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<method name="is_active" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns whether this AnimationTreePlayer is active.
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</description>
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</method>
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<method name="mix_node_get_amount" qualifiers="const">
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<return type="float">
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</return>
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<argument index="0" name="id" type="String">
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</argument>
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<description>
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Returns mix amount of a Mix node given its name.
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</description>
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</method>
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<method name="mix_node_set_amount">
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<return type="void">
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</return>
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<argument index="0" name="id" type="String">
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</argument>
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<argument index="1" name="ratio" type="float">
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</argument>
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<description>
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Sets mix amount of a Mix node given its name and value.
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</description>
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</method>
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<method name="node_exists" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="node" type="String">
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</argument>
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<description>
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Check if a node exists (by name).
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</description>
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</method>
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<method name="node_get_input_count" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="id" type="String">
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</argument>
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<description>
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Return the input count for a given node. Different types of nodes have different amount of inputs.
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</description>
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</method>
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<method name="node_get_input_source" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="id" type="String">
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</argument>
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<argument index="1" name="idx" type="int">
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</argument>
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<description>
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Return the input source for a given node input.
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</description>
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</method>
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<method name="node_get_position" qualifiers="const">
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<return type="Vector2">
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</return>
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<argument index="0" name="id" type="String">
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</argument>
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<description>
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Returns position of a node in the graph given its name.
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</description>
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</method>
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<method name="node_get_type" qualifiers="const">
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<return type="int" enum="AnimationTreePlayer.NodeType">
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</return>
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<argument index="0" name="id" type="String">
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</argument>
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<description>
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Get the node type, will return from NODE_* enum.
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</description>
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</method>
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<method name="node_rename">
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<return type="int" enum="Error">
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</return>
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<argument index="0" name="node" type="String">
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</argument>
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<argument index="1" name="new_name" type="String">
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</argument>
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<description>
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Rename a node in the graph.
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</description>
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</method>
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<method name="node_set_position">
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<return type="void">
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</return>
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<argument index="0" name="id" type="String">
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</argument>
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<argument index="1" name="screen_position" type="Vector2">
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</argument>
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<description>
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Sets position of a node in the graph given its name and position.
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</description>
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</method>
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<method name="oneshot_node_get_autorestart_delay" qualifiers="const">
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<return type="float">
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</return>
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<argument index="0" name="id" type="String">
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</argument>
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<description>
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Returns autostart delay of a OneShot node given its name.
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</description>
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</method>
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<method name="oneshot_node_get_autorestart_random_delay" qualifiers="const">
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<return type="float">
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</return>
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<argument index="0" name="id" type="String">
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</argument>
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<description>
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Returns autostart random delay of a OneShot node given its name.
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</description>
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</method>
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<method name="oneshot_node_get_fadein_time" qualifiers="const">
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<return type="float">
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</return>
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<argument index="0" name="id" type="String">
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</argument>
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<description>
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Returns fade in time of a OneShot node given its name.
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</description>
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</method>
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<method name="oneshot_node_get_fadeout_time" qualifiers="const">
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<return type="float">
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</return>
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<argument index="0" name="id" type="String">
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</argument>
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<description>
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Returns fade out time of a OneShot node given its name.
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</description>
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</method>
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<method name="oneshot_node_has_autorestart" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="id" type="String">
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</argument>
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<description>
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Returns whether a OneShot node will auto restart given its name.
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</description>
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</method>
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<method name="oneshot_node_is_active" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="id" type="String">
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</argument>
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<description>
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Returns whether a OneShot node is active given its name.
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</description>
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</method>
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<method name="oneshot_node_set_autorestart">
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<return type="void">
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</return>
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<argument index="0" name="id" type="String">
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</argument>
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<argument index="1" name="enable" type="bool">
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</argument>
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<description>
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Sets autorestart property of a OneShot node given its name and value.
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</description>
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</method>
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<method name="oneshot_node_set_autorestart_delay">
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<return type="void">
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</return>
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<argument index="0" name="id" type="String">
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</argument>
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<argument index="1" name="delay_sec" type="float">
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</argument>
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<description>
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Sets autorestart delay of a OneShot node given its name and value in seconds.
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</description>
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</method>
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<method name="oneshot_node_set_autorestart_random_delay">
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<return type="void">
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</return>
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<argument index="0" name="id" type="String">
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</argument>
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<argument index="1" name="rand_sec" type="float">
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</argument>
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<description>
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Sets autorestart random delay of a OneShot node given its name and value in seconds.
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</description>
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</method>
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<method name="oneshot_node_set_fadein_time">
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<return type="void">
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</return>
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<argument index="0" name="id" type="String">
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</argument>
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<argument index="1" name="time_sec" type="float">
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</argument>
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<description>
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Sets fade in time of a OneShot node given its name and value in seconds.
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</description>
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</method>
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<method name="oneshot_node_set_fadeout_time">
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<return type="void">
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</return>
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<argument index="0" name="id" type="String">
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</argument>
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<argument index="1" name="time_sec" type="float">
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</argument>
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<description>
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Sets fade out time of a OneShot node given its name and value in seconds.
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</description>
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</method>
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<method name="oneshot_node_set_filter_path">
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<return type="void">
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</return>
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<argument index="0" name="id" type="String">
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</argument>
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<argument index="1" name="path" type="NodePath">
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</argument>
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<argument index="2" name="enable" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="oneshot_node_start">
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<return type="void">
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</return>
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<argument index="0" name="id" type="String">
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</argument>
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<description>
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Starts a OneShot node given its name.
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</description>
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</method>
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<method name="oneshot_node_stop">
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<return type="void">
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</return>
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<argument index="0" name="id" type="String">
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</argument>
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<description>
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Stops a OneShot node given its name.
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</description>
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</method>
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<method name="recompute_caches">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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<method name="remove_node">
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<return type="void">
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</return>
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<argument index="0" name="id" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="reset">
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<return type="void">
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</return>
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<description>
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Resets this AnimationTreePlayer.
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</description>
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</method>
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<method name="set_active">
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<return type="void">
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</return>
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<argument index="0" name="enabled" type="bool">
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</argument>
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<description>
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Sets whether this AnimationTreePlayer is active. AnimationTreePlayer will start processing if set to active.
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</description>
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</method>
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<method name="set_animation_process_mode">
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<return type="void">
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</return>
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<argument index="0" name="mode" type="int" enum="AnimationTreePlayer.AnimationProcessMode">
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</argument>
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<description>
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Sets process mode (ANIMATION_PROCESS_*) of this AnimationTreePlayer.
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</description>
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</method>
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<method name="set_base_path">
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<return type="void">
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</return>
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<argument index="0" name="path" type="NodePath">
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</argument>
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<description>
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Sets base path of this AnimationTreePlayer.
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</description>
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</method>
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<method name="set_master_player">
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<return type="void">
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</return>
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<argument index="0" name="nodepath" type="NodePath">
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</argument>
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<description>
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</description>
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</method>
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<method name="timescale_node_get_scale" qualifiers="const">
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<return type="float">
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</return>
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<argument index="0" name="id" type="String">
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</argument>
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<description>
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Returns time scale value of a TimeScale node given its name.
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</description>
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</method>
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<method name="timescale_node_set_scale">
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<return type="void">
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</return>
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<argument index="0" name="id" type="String">
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</argument>
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<argument index="1" name="scale" type="float">
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</argument>
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<description>
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Sets time scale value of a TimeScale node given its name and value.
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</description>
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</method>
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<method name="timeseek_node_seek">
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<return type="void">
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</return>
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<argument index="0" name="id" type="String">
|
|
</argument>
|
|
<argument index="1" name="seconds" type="float">
|
|
</argument>
|
|
<description>
|
|
Sets time seek value of a TimeSeek node given its name and value.
|
|
</description>
|
|
</method>
|
|
<method name="transition_node_delete_input">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="id" type="String">
|
|
</argument>
|
|
<argument index="1" name="input_idx" type="int">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="transition_node_get_current" qualifiers="const">
|
|
<return type="int">
|
|
</return>
|
|
<argument index="0" name="id" type="String">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="transition_node_get_input_count" qualifiers="const">
|
|
<return type="int">
|
|
</return>
|
|
<argument index="0" name="id" type="String">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="transition_node_get_xfade_time" qualifiers="const">
|
|
<return type="float">
|
|
</return>
|
|
<argument index="0" name="id" type="String">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="transition_node_has_input_auto_advance" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<argument index="0" name="id" type="String">
|
|
</argument>
|
|
<argument index="1" name="input_idx" type="int">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="transition_node_set_current">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="id" type="String">
|
|
</argument>
|
|
<argument index="1" name="input_idx" type="int">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="transition_node_set_input_auto_advance">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="id" type="String">
|
|
</argument>
|
|
<argument index="1" name="input_idx" type="int">
|
|
</argument>
|
|
<argument index="2" name="enable" type="bool">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="transition_node_set_input_count">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="id" type="String">
|
|
</argument>
|
|
<argument index="1" name="count" type="int">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="transition_node_set_xfade_time">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="id" type="String">
|
|
</argument>
|
|
<argument index="1" name="time_sec" type="float">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationTreePlayer.AnimationProcessMode">
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="NODE_OUTPUT" value="0">
|
|
Output node.
|
|
</constant>
|
|
<constant name="NODE_ANIMATION" value="1">
|
|
Animation node.
|
|
</constant>
|
|
<constant name="NODE_ONESHOT" value="2">
|
|
OneShot node.
|
|
</constant>
|
|
<constant name="NODE_MIX" value="3">
|
|
Mix node.
|
|
</constant>
|
|
<constant name="NODE_BLEND2" value="4">
|
|
Blend2 node.
|
|
</constant>
|
|
<constant name="NODE_BLEND3" value="5">
|
|
Blend3 node.
|
|
</constant>
|
|
<constant name="NODE_BLEND4" value="6">
|
|
Blend4 node.
|
|
</constant>
|
|
<constant name="NODE_TIMESCALE" value="7">
|
|
TimeScale node.
|
|
</constant>
|
|
<constant name="NODE_TIMESEEK" value="8">
|
|
TimeSeek node.
|
|
</constant>
|
|
<constant name="NODE_TRANSITION" value="9">
|
|
Transition node.
|
|
</constant>
|
|
<constant name="ANIMATION_PROCESS_FIXED" value="0">
|
|
</constant>
|
|
<constant name="ANIMATION_PROCESS_IDLE" value="1">
|
|
</constant>
|
|
</constants>
|
|
</class>
|