Godot Engine – Multi-platform 2D and 3D game engine
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Rémi Verschelde cea9491806 Merge pull request #6009 from leezh/dynamicfont_tweaks
Added texture filtering and char spacing for DynamicFont
2016-08-02 18:20:23 +02:00
bin Changed the way the step decimals are computed to a safer way, fixes many issues. 2016-07-26 17:25:10 -03:00
core Merge pull request #5976 from allkhor/master 2016-07-31 20:07:20 +02:00
doc Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2D 2016-07-30 21:27:58 +02:00
drivers GLES2: Check for GPU capabilities to display an error 2016-07-25 23:08:46 +02:00
main Add gamepad mapping for the steam controller userspace driver. 2016-07-26 11:54:59 +02:00
modules Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2D 2016-07-30 21:27:58 +02:00
platform Fix Windows resource script 2016-07-27 15:35:49 -03:00
scene DynamicFont caches now accounts for texture flags 2016-08-02 15:36:11 +01:00
servers Fix some warnings 2016-07-25 16:46:26 +02:00
tools Merge pull request #5993 from profelis/PR-scan-dragged-folder-2 2016-08-01 23:41:02 +02:00
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GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

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