godot/doc/classes/VisualShaderNodeTransformConstant.xml
2022-08-05 18:51:38 +02:00

21 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTransformConstant" inherits="VisualShaderNode" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A [Transform] constant for use within the visual shader graph.
</brief_description>
<description>
A constant [Transform], which can be used as an input node.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="constant" type="Transform" setter="set_constant" getter="get_constant" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
A [Transform] constant which represents the state of this node.
</member>
</members>
<constants>
</constants>
</class>