678948068b
-=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
69 lines
1.2 KiB
C++
69 lines
1.2 KiB
C++
#ifndef NAVIGATION_MESH_H
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#define NAVIGATION_MESH_H
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#include "scene/3d/spatial.h"
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#include "scene/resources/mesh.h"
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class NavigationMesh : public Resource {
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OBJ_TYPE( NavigationMesh, Resource );
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DVector<Vector3> vertices;
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struct Polygon {
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Vector<int> indices;
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};
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Vector<Polygon> polygons;
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protected:
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static void _bind_methods();
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void _set_polygons(const Array& p_array);
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Array _get_polygons() const;
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public:
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void create_from_mesh(const Ref<Mesh>& p_mesh);
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void set_vertices(const DVector<Vector3>& p_vertices);
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DVector<Vector3> get_vertices() const;
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void add_polygon(const Vector<int>& p_polygon);
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int get_polygon_count() const;
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Vector<int> get_polygon(int p_idx);
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void clear_polygons();
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NavigationMesh();
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};
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class Navigation;
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class NavigationMeshInstance : public Spatial {
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OBJ_TYPE(NavigationMeshInstance,Spatial);
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bool enabled;
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int nav_id;
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Navigation *navigation;
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Ref<NavigationMesh> navmesh;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_enabled(bool p_enabled);
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bool is_enabled() const;
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void set_navigation_mesh(const Ref<NavigationMesh>& p_navmesh);
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Ref<NavigationMesh> get_navigation_mesh() const;
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NavigationMeshInstance();
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};
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#endif // NAVIGATION_MESH_H
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