116 lines
5.2 KiB
C++
116 lines
5.2 KiB
C++
/**************************************************************************/
|
|
/* pivot_transform.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef PIVOT_TRANSFORM_H
|
|
#define PIVOT_TRANSFORM_H
|
|
|
|
#include "core/math/transform.h"
|
|
#include "core/reference.h"
|
|
|
|
#include "model_abstraction.h"
|
|
|
|
#include "fbx_parser/FBXDocument.h"
|
|
#include "tools/import_utils.h"
|
|
|
|
enum TransformationComp {
|
|
TransformationComp_Translation,
|
|
TransformationComp_Scaling,
|
|
TransformationComp_Rotation,
|
|
TransformationComp_RotationOffset,
|
|
TransformationComp_RotationPivot,
|
|
TransformationComp_PreRotation,
|
|
TransformationComp_PostRotation,
|
|
TransformationComp_ScalingOffset,
|
|
TransformationComp_ScalingPivot,
|
|
TransformationComp_GeometricTranslation,
|
|
TransformationComp_GeometricRotation,
|
|
TransformationComp_GeometricScaling,
|
|
TransformationComp_MAXIMUM
|
|
};
|
|
// Abstract away pivot data so its simpler to handle
|
|
struct PivotTransform : Reference, ModelAbstraction {
|
|
// at the end we want to keep geometric_ everything, post and pre rotation
|
|
// these are used during animation data processing / keyframe ingestion the rest can be simplified down / out.
|
|
Quat pre_rotation = Quat();
|
|
Quat post_rotation = Quat();
|
|
Quat rotation = Quat();
|
|
Quat geometric_rotation = Quat();
|
|
Vector3 rotation_pivot = Vector3();
|
|
Vector3 rotation_offset = Vector3();
|
|
Vector3 scaling_offset = Vector3(1.0, 1.0, 1.0);
|
|
Vector3 scaling_pivot = Vector3(1.0, 1.0, 1.0);
|
|
Vector3 translation = Vector3();
|
|
Vector3 scaling = Vector3(1.0, 1.0, 1.0);
|
|
Vector3 geometric_scaling = Vector3(1.0, 1.0, 1.0);
|
|
Vector3 geometric_translation = Vector3();
|
|
|
|
Vector3 raw_rotation = Vector3();
|
|
Vector3 raw_post_rotation = Vector3();
|
|
Vector3 raw_pre_rotation = Vector3();
|
|
|
|
/* Read pivots from the document */
|
|
void ReadTransformChain();
|
|
|
|
void debug_pivot_xform(String p_name) {
|
|
print_verbose("debugging node name: " + p_name);
|
|
print_verbose("raw rotation: " + raw_rotation * (180 / Math_PI));
|
|
print_verbose("raw pre_rotation " + raw_pre_rotation * (180 / Math_PI));
|
|
print_verbose("raw post_rotation " + raw_post_rotation * (180 / Math_PI));
|
|
}
|
|
|
|
Transform ComputeGlobalTransform(Transform t) const;
|
|
Transform ComputeLocalTransform(Transform t) const;
|
|
Transform ComputeGlobalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const;
|
|
Transform ComputeLocalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const;
|
|
|
|
/* Extract into xforms and calculate once */
|
|
void ComputePivotTransform();
|
|
|
|
/* Execute the command for the pivot generation */
|
|
void Execute();
|
|
|
|
void set_parent(Ref<PivotTransform> p_parent) {
|
|
parent_transform = p_parent;
|
|
}
|
|
|
|
bool computed_global_xform = false;
|
|
Ref<PivotTransform> parent_transform = Ref<PivotTransform>();
|
|
//Transform chain[TransformationComp_MAXIMUM];
|
|
|
|
// cached for later use
|
|
Transform GlobalTransform = Transform();
|
|
Transform LocalTransform = Transform();
|
|
Transform Local_Scaling_Matrix = Transform(); // used for inherit type.
|
|
Transform GeometricTransform = Transform(); // 3DS max only
|
|
FBXDocParser::TransformInheritance inherit_type = FBXDocParser::TransformInheritance_MAX; // maya fbx requires this - sorry <3
|
|
};
|
|
|
|
#endif // PIVOT_TRANSFORM_H
|