godot/modules/mono/build_scripts/tls_configure.py

38 lines
1.2 KiB
Python

from __future__ import print_function
def supported(result):
return "supported" if result else "not supported"
def check_cxx11_thread_local(conf):
print("Checking for `thread_local` support...", end=" ")
result = conf.TryCompile("thread_local int foo = 0; int main() { return foo; }", ".cpp")
print(supported(result))
return bool(result)
def check_declspec_thread(conf):
print("Checking for `__declspec(thread)` support...", end=" ")
result = conf.TryCompile("__declspec(thread) int foo = 0; int main() { return foo; }", ".cpp")
print(supported(result))
return bool(result)
def check_gcc___thread(conf):
print("Checking for `__thread` support...", end=" ")
result = conf.TryCompile("__thread int foo = 0; int main() { return foo; }", ".cpp")
print(supported(result))
return bool(result)
def configure(conf):
if check_cxx11_thread_local(conf):
conf.env.Append(CPPDEFINES=["HAVE_CXX11_THREAD_LOCAL"])
else:
if conf.env.msvc:
if check_declspec_thread(conf):
conf.env.Append(CPPDEFINES=["HAVE_DECLSPEC_THREAD"])
elif check_gcc___thread(conf):
conf.env.Append(CPPDEFINES=["HAVE_GCC___THREAD"])