godot/editor/export
Juan Linietsky 79897dd5bc Restore script class cache if removed
I have no idea why anyone would do this, but this fixes it.

Fixes #72154. Depends on #72444 being merged to function properly.
2023-01-31 11:28:21 +01:00
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SCsub
editor_export.cpp Refactor high quality texture import 2023-01-30 15:53:23 +01:00
editor_export.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_export_platform.cpp Restore script class cache if removed 2023-01-31 11:28:21 +01:00
editor_export_platform.h Refactor high quality texture import 2023-01-30 15:53:23 +01:00
editor_export_platform_pc.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_export_platform_pc.h Merge pull request #63312 from bruvzg/one_click 2023-01-13 18:00:18 +01:00
editor_export_plugin.cpp Merge pull request #70377 from dsnopek/server-export-mk2 2023-01-23 22:13:28 +01:00
editor_export_plugin.h Add "dedicated server" export mode which can strip unneeded visual resources 2023-01-23 13:24:54 -06:00
editor_export_preset.cpp Merge pull request #70377 from dsnopek/server-export-mk2 2023-01-23 22:13:28 +01:00
editor_export_preset.h Merge pull request #70377 from dsnopek/server-export-mk2 2023-01-23 22:13:28 +01:00
editor_export_shared_object.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
export_template_manager.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
export_template_manager.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
project_export.cpp Merge pull request #70377 from dsnopek/server-export-mk2 2023-01-23 22:13:28 +01:00
project_export.h Merge pull request #70377 from dsnopek/server-export-mk2 2023-01-23 22:13:28 +01:00