godot/scene/main
Juan Linietsky 5944eb6e7f Implement decals
Also implemented decal atlas, so projectors and other stuff can be added.
Sidenote: Had to make RID hashable, so some unrelated includes changed
in order to include it in hashfuncs.h
2020-04-14 11:13:34 -03:00
..
canvas_item.cpp Replace more occurrences of NULL with nullptr 2020-04-02 14:56:01 +02:00
canvas_item.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
canvas_layer.cpp Remove Node.get_position_in_parent() 2020-04-06 01:19:20 +02:00
canvas_layer.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
http_request.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
http_request.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
instance_placeholder.cpp Remove Node.get_position_in_parent() 2020-04-06 01:19:20 +02:00
instance_placeholder.h Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
node.cpp Remove Node.get_position_in_parent() 2020-04-06 01:19:20 +02:00
node.h Remove Node.get_position_in_parent() 2020-04-06 01:19:20 +02:00
resource_preloader.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
resource_preloader.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
scene_tree.cpp Implement MSAA 2020-04-12 15:33:57 -03:00
scene_tree.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
timer.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
timer.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
viewport.cpp Implement decals 2020-04-14 11:13:34 -03:00
viewport.h Implement decals 2020-04-14 11:13:34 -03:00
window.cpp Add the missing argument in files_dropped signal 2020-04-03 17:33:53 +02:00
window.h doc: Sync classref with DisplayServer/Window changes 2020-03-31 11:56:58 +02:00