godot/servers/visual/portals
lawnjelly cfe806a929 Portals - Fix secondary PVS bug
Fixes a bug whereby it read from the primary PVS in the gameplay monitor, using the size from the secondary PVS. This would read out of bounds and crash.

Removed debug code to update the gameplay monitor from the preview camera - this is no longer required.

Temporarily revert to the simple PVS generation method, because I've noticed a bug in the complex version, and the simple version is safer while I fix this.
2021-08-08 14:02:38 +01:00
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portal_gameplay_monitor.cpp Portals - Fix secondary PVS bug 2021-08-08 14:02:38 +01:00
portal_gameplay_monitor.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_pvs_builder.cpp Portals - Fix secondary PVS bug 2021-08-08 14:02:38 +01:00
portal_pvs_builder.h Portals - improve PVS tracing 2021-08-07 17:57:30 +01:00
portal_pvs.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_pvs.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_renderer.cpp Portals - improve PVS tracing 2021-08-07 17:57:30 +01:00
portal_renderer.h Portals - Improve UI and add shortcuts 2021-08-01 19:54:16 +01:00
portal_rooms_bsp.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_rooms_bsp.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_tracer.cpp Portals - fix recursive loop looking out from internal rooms 2021-08-05 12:37:05 +01:00
portal_tracer.h Portals - fix recursive loop looking out from internal rooms 2021-08-05 12:37:05 +01:00
portal_types.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_types.h Portals - improve PVS tracing 2021-08-07 17:57:30 +01:00
SCsub Portal occlusion culling 2021-07-14 11:43:23 +01:00