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cff016d6dd
godot
/
thirdparty
/
amd-fsr2
/
shaders
History
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..
ffx_common_types.h
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ffx_core.h
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ffx_core_cpu.h
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ffx_core_glsl.h
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ffx_core_gpu_common.h
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ffx_core_gpu_common_half.h
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ffx_core_hlsl.h
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ffx_core_portability.h
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ffx_fsr1.h
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ffx_fsr2_accumulate.h
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ffx_fsr2_accumulate_pass.glsl
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ffx_fsr2_autogen_reactive_pass.glsl
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ffx_fsr2_callbacks_glsl.h
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ffx_fsr2_callbacks_hlsl.h
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ffx_fsr2_common.h
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ffx_fsr2_compute_luminance_pyramid.h
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ffx_fsr2_compute_luminance_pyramid_pass.glsl
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ffx_fsr2_depth_clip.h
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ffx_fsr2_depth_clip_pass.glsl
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ffx_fsr2_force16_begin.h
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ffx_fsr2_force16_end.h
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ffx_fsr2_lock.h
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ffx_fsr2_lock_pass.glsl
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ffx_fsr2_postprocess_lock_status.h
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ffx_fsr2_rcas.h
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ffx_fsr2_rcas_pass.glsl
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ffx_fsr2_reconstruct_dilated_velocity_and_previous_depth.h
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ffx_fsr2_reconstruct_previous_depth_pass.glsl
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ffx_fsr2_reproject.h
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ffx_fsr2_resources.h
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ffx_fsr2_sample.h
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ffx_fsr2_tcr_autogen.h
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ffx_fsr2_tcr_autogen_pass.glsl
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ffx_fsr2_upsample.h
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ffx_spd.h
…