ecfff5b75e
This reverts commits185b1a5bd3
and19ad31b89f
. The original PR and its fixup still had regressions, so we're going back to the drawing board to reattempt fixing #43749. Fixes #64785. Fixes #64851. Fixes #64866.
107 lines
3.9 KiB
C++
107 lines
3.9 KiB
C++
/*************************************************************************/
|
|
/* split_container.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef SPLIT_CONTAINER_H
|
|
#define SPLIT_CONTAINER_H
|
|
|
|
#include "scene/gui/container.h"
|
|
|
|
class SplitContainer : public Container {
|
|
GDCLASS(SplitContainer, Container);
|
|
|
|
public:
|
|
enum DraggerVisibility {
|
|
DRAGGER_VISIBLE,
|
|
DRAGGER_HIDDEN,
|
|
DRAGGER_HIDDEN_COLLAPSED
|
|
};
|
|
|
|
private:
|
|
bool should_clamp_split_offset = false;
|
|
int split_offset = 0;
|
|
int middle_sep = 0;
|
|
bool vertical = false;
|
|
bool dragging = false;
|
|
int drag_from = 0;
|
|
int drag_ofs = 0;
|
|
bool collapsed = false;
|
|
DraggerVisibility dragger_visibility = DRAGGER_VISIBLE;
|
|
bool mouse_inside = false;
|
|
|
|
Control *_getch(int p_idx) const;
|
|
|
|
void _resort();
|
|
|
|
protected:
|
|
virtual void gui_input(const Ref<InputEvent> &p_event) override;
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_split_offset(int p_offset);
|
|
int get_split_offset() const;
|
|
void clamp_split_offset();
|
|
|
|
void set_collapsed(bool p_collapsed);
|
|
bool is_collapsed() const;
|
|
|
|
void set_dragger_visibility(DraggerVisibility p_visibility);
|
|
DraggerVisibility get_dragger_visibility() const;
|
|
|
|
virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const override;
|
|
|
|
virtual Size2 get_minimum_size() const override;
|
|
|
|
virtual Vector<int> get_allowed_size_flags_horizontal() const override;
|
|
virtual Vector<int> get_allowed_size_flags_vertical() const override;
|
|
|
|
SplitContainer(bool p_vertical = false);
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(SplitContainer::DraggerVisibility);
|
|
|
|
class HSplitContainer : public SplitContainer {
|
|
GDCLASS(HSplitContainer, SplitContainer);
|
|
|
|
public:
|
|
HSplitContainer() :
|
|
SplitContainer(false) {}
|
|
};
|
|
|
|
class VSplitContainer : public SplitContainer {
|
|
GDCLASS(VSplitContainer, SplitContainer);
|
|
|
|
public:
|
|
VSplitContainer() :
|
|
SplitContainer(true) {}
|
|
};
|
|
|
|
#endif // SPLIT_CONTAINER_H
|