godot/servers
2021-06-20 11:54:24 -04:00
..
audio Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
camera Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
physics_2d Refactor CommandQueueMT 2021-06-09 13:10:49 -03:00
physics_3d Merge pull request #42636 from madmiraal/fix-infinite-inertia 2021-06-11 13:00:31 +02:00
rendering Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
xr Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
audio_server.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
audio_server.h Make audio bus channels' peak volume consistent 2021-02-02 11:30:32 +01:00
camera_server.cpp Fix crash caused by null parameter passed to CameraServer.add_feed() 2021-04-02 17:11:30 +03:00
camera_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
display_server_headless.h Move remaining dummy drivers to servers. 2021-06-01 16:50:32 +02:00
display_server.cpp Use mouse and joypad enums instead of plain integers 2021-06-20 11:54:24 -04:00
display_server.h Use mouse and joypad enums instead of plain integers 2021-06-20 11:54:24 -04:00
navigation_server_2d.cpp Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
navigation_server_2d.h Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.cpp Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
physics_server_2d.cpp More explanatory names for RigidBody modes 2021-06-04 11:40:36 -07:00
physics_server_2d.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
physics_server_3d.cpp Safe margin cleanup 2021-06-04 11:40:36 -07:00
physics_server_3d.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
register_server_types.cpp Reorganize Project Settings 2021-02-18 11:23:34 -03:00
register_server_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server.cpp Implement visibility range and dependencies. 2021-06-14 12:17:11 +02:00
rendering_server.h Implement animation slice drawing in CanvasItem 2021-06-17 12:42:27 -03:00
SCsub Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
server_wrap_mt_common.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
text_server.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
text_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
xr_server.cpp Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
xr_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00