godot/scene/resources/gradient.h

247 lines
7.7 KiB
C++

/**************************************************************************/
/* gradient.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GRADIENT_H
#define GRADIENT_H
#include "core/io/resource.h"
#include "thirdparty/misc/ok_color.h"
class Gradient : public Resource {
GDCLASS(Gradient, Resource);
OBJ_SAVE_TYPE(Gradient);
public:
enum InterpolationMode {
GRADIENT_INTERPOLATE_LINEAR,
GRADIENT_INTERPOLATE_CONSTANT,
GRADIENT_INTERPOLATE_CUBIC,
};
enum ColorSpace {
GRADIENT_COLOR_SPACE_SRGB,
GRADIENT_COLOR_SPACE_LINEAR_SRGB,
GRADIENT_COLOR_SPACE_OKLAB,
};
struct Point {
float offset = 0.0;
Color color;
bool operator<(const Point &p_ponit) const {
return offset < p_ponit.offset;
}
};
private:
Vector<Point> points;
bool is_sorted = true;
InterpolationMode interpolation_mode = GRADIENT_INTERPOLATE_LINEAR;
ColorSpace interpolation_color_space = GRADIENT_COLOR_SPACE_SRGB;
_FORCE_INLINE_ void _update_sorting() {
if (!is_sorted) {
points.sort();
is_sorted = true;
}
}
_FORCE_INLINE_ Color transform_color_space(const Color p_color) const {
switch (interpolation_color_space) {
case GRADIENT_COLOR_SPACE_SRGB:
default:
return p_color;
case GRADIENT_COLOR_SPACE_LINEAR_SRGB:
return p_color.srgb_to_linear();
case GRADIENT_COLOR_SPACE_OKLAB:
Color linear_color = p_color.srgb_to_linear();
ok_color::RGB rgb{};
rgb.r = linear_color.r;
rgb.g = linear_color.g;
rgb.b = linear_color.b;
ok_color ok_color;
ok_color::Lab lab_color = ok_color.linear_srgb_to_oklab(rgb);
// Constructs an RGB color using the Lab values directly. This allows reusing the interpolation code.
return { lab_color.L, lab_color.a, lab_color.b, linear_color.a };
}
}
_FORCE_INLINE_ Color inv_transform_color_space(const Color p_color) const {
switch (interpolation_color_space) {
case GRADIENT_COLOR_SPACE_SRGB:
default:
return p_color;
case GRADIENT_COLOR_SPACE_LINEAR_SRGB:
return p_color.linear_to_srgb();
case GRADIENT_COLOR_SPACE_OKLAB:
ok_color::Lab lab{};
lab.L = p_color.r;
lab.a = p_color.g;
lab.b = p_color.b;
ok_color new_ok_color;
ok_color::RGB ok_rgb = new_ok_color.oklab_to_linear_srgb(lab);
Color linear{ ok_rgb.r, ok_rgb.g, ok_rgb.b, p_color.a };
return linear.linear_to_srgb();
}
}
protected:
static void _bind_methods();
void _validate_property(PropertyInfo &p_property) const;
public:
Gradient();
virtual ~Gradient();
void add_point(float p_offset, const Color &p_color);
void remove_point(int p_index);
void set_points(const Vector<Point> &p_points);
Vector<Point> &get_points();
void reverse();
void set_offset(int pos, const float offset);
float get_offset(int pos);
void set_color(int pos, const Color &color);
Color get_color(int pos);
void set_offsets(const Vector<float> &p_offsets);
Vector<float> get_offsets() const;
void set_colors(const Vector<Color> &p_colors);
Vector<Color> get_colors() const;
void set_interpolation_mode(InterpolationMode p_interp_mode);
InterpolationMode get_interpolation_mode();
void set_interpolation_color_space(Gradient::ColorSpace p_color_space);
ColorSpace get_interpolation_color_space();
_FORCE_INLINE_ Color get_color_at_offset(float p_offset) {
if (points.is_empty()) {
return Color(0, 0, 0, 1);
}
_update_sorting();
// Binary search.
int low = 0;
int high = points.size() - 1;
int middle = 0;
#ifdef DEBUG_ENABLED
if (low > high) {
ERR_PRINT("low > high, this may be a bug");
}
#endif
while (low <= high) {
middle = (low + high) / 2;
const Point &point = points[middle];
if (point.offset > p_offset) {
high = middle - 1; //search low end of array
} else if (point.offset < p_offset) {
low = middle + 1; //search high end of array
} else {
return point.color;
}
}
// Return sampled value.
if (points[middle].offset > p_offset) {
middle--;
}
int first = middle;
int second = middle + 1;
if (second >= points.size()) {
return points[points.size() - 1].color;
}
if (first < 0) {
return points[0].color;
}
const Point &point1 = points[first];
const Point &point2 = points[second];
float weight = (p_offset - point1.offset) / (point2.offset - point1.offset);
switch (interpolation_mode) {
case GRADIENT_INTERPOLATE_CONSTANT: {
return point1.color;
}
case GRADIENT_INTERPOLATE_LINEAR:
default: { // Fallback to linear interpolation.
Color color1 = transform_color_space(point1.color);
Color color2 = transform_color_space(point2.color);
Color interpolated = color1.lerp(color2, weight);
return inv_transform_color_space(interpolated);
}
case GRADIENT_INTERPOLATE_CUBIC: {
int p0 = first - 1;
int p3 = second + 1;
if (p3 >= points.size()) {
p3 = second;
}
if (p0 < 0) {
p0 = first;
}
const Point &point0 = points[p0];
const Point &point3 = points[p3];
Color color0 = transform_color_space(point0.color);
Color color1 = transform_color_space(point1.color);
Color color2 = transform_color_space(point2.color);
Color color3 = transform_color_space(point3.color);
Color interpolated;
interpolated[0] = Math::cubic_interpolate(color1[0], color2[0], color0[0], color3[0], weight);
interpolated[1] = Math::cubic_interpolate(color1[1], color2[1], color0[1], color3[1], weight);
interpolated[2] = Math::cubic_interpolate(color1[2], color2[2], color0[2], color3[2], weight);
interpolated[3] = Math::cubic_interpolate(color1[3], color2[3], color0[3], color3[3], weight);
return inv_transform_color_space(interpolated);
}
}
}
int get_point_count() const;
};
VARIANT_ENUM_CAST(Gradient::InterpolationMode);
VARIANT_ENUM_CAST(Gradient::ColorSpace);
#endif // GRADIENT_H