godot/platform/osx
Juan Linietsky 94a6ff3d7a -make freetype build for all platforms the same, default as builtin except on x11.
closes #5119
2016-06-09 21:28:07 -03:00
..
export Added application/fat_bits property for EditorExportPlatformOSX::EditorExportPlatformOSX 2016-05-25 15:17:28 -03:00
SCsub utf stuff on osx 2015-12-13 22:21:49 -03:00
audio_driver_osx.cpp audio crash 2016-01-29 07:18:53 -03:00
audio_driver_osx.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
context_gl_osx.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
context_gl_osx.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
detect.py -make freetype build for all platforms the same, default as builtin except on x11. 2016-06-09 21:28:07 -03:00
dir_access_osx.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
dir_access_osx.mm Somewhat fixed Directory::get_space_left() return values. 2016-06-06 08:14:22 +02:00
godot_main_osx.mm rate url on iOS and properly launching from .app on OSX 2016-04-29 10:54:25 -03:00
godot_osx.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
godot_osx.mm Remove trailing spaces 2016-04-02 20:26:12 +02:00
logo.png
os_osx.h -Some fixes to OSX retina scaling for window functions 2016-05-30 00:28:29 -03:00
os_osx.mm Right click->Quit on the godot icon will now close the application on OSX. 2016-06-04 12:35:00 -03:00
platform_config.h GLEW: Define static + enabled and includes via SCons 2016-06-08 00:16:27 +02:00
sem_osx.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sem_osx.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00