godot/editor/plugins/audio_stream_randomizer_edi...

122 lines
4.9 KiB
C++

/*************************************************************************/
/* audio_stream_randomizer_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "audio_stream_randomizer_editor_plugin.h"
#include "editor/editor_node.h"
void AudioStreamRandomizerEditorPlugin::edit(Object *p_object) {
}
bool AudioStreamRandomizerEditorPlugin::handles(Object *p_object) const {
return false;
}
void AudioStreamRandomizerEditorPlugin::make_visible(bool p_visible) {
}
void AudioStreamRandomizerEditorPlugin::_move_stream_array_element(Object *p_undo_redo, Object *p_edited, String p_array_prefix, int p_from_index, int p_to_pos) {
UndoRedo *undo_redo = Object::cast_to<UndoRedo>(p_undo_redo);
ERR_FAIL_COND(!undo_redo);
AudioStreamRandomizer *randomizer = Object::cast_to<AudioStreamRandomizer>(p_edited);
if (!randomizer) {
return;
}
// Compute the array indices to save.
int begin = 0;
int end;
if (p_array_prefix == "stream_") {
end = randomizer->get_streams_count();
} else {
ERR_FAIL_MSG("Invalid array prefix for AudioStreamRandomizer.");
}
if (p_from_index < 0) {
// Adding new.
if (p_to_pos >= 0) {
begin = p_to_pos;
} else {
end = 0; // Nothing to save when adding at the end.
}
} else if (p_to_pos < 0) {
// Removing.
begin = p_from_index;
} else {
// Moving.
begin = MIN(p_from_index, p_to_pos);
end = MIN(MAX(p_from_index, p_to_pos) + 1, end);
}
#define ADD_UNDO(obj, property) undo_redo->add_undo_property(obj, property, obj->get(property));
// Save layers' properties.
if (p_from_index < 0) {
undo_redo->add_undo_method(randomizer, "remove_stream", p_to_pos < 0 ? randomizer->get_streams_count() : p_to_pos);
} else if (p_to_pos < 0) {
undo_redo->add_undo_method(randomizer, "add_stream", p_from_index);
}
List<PropertyInfo> properties;
randomizer->get_property_list(&properties);
for (PropertyInfo pi : properties) {
if (pi.name.begins_with(p_array_prefix)) {
String str = pi.name.trim_prefix(p_array_prefix);
int to_char_index = 0;
while (to_char_index < str.length()) {
if (str[to_char_index] < '0' || str[to_char_index] > '9') {
break;
}
to_char_index++;
}
if (to_char_index > 0) {
int array_index = str.left(to_char_index).to_int();
if (array_index >= begin && array_index < end) {
ADD_UNDO(randomizer, pi.name);
}
}
}
}
#undef ADD_UNDO
if (p_from_index < 0) {
undo_redo->add_do_method(randomizer, "add_stream", p_to_pos);
} else if (p_to_pos < 0) {
undo_redo->add_do_method(randomizer, "remove_stream", p_from_index);
} else {
undo_redo->add_do_method(randomizer, "move_stream", p_from_index, p_to_pos);
}
}
AudioStreamRandomizerEditorPlugin::AudioStreamRandomizerEditorPlugin() {
EditorNode::get_singleton()->get_editor_data().add_move_array_element_function(SNAME("AudioStreamRandomizer"), callable_mp(this, &AudioStreamRandomizerEditorPlugin::_move_stream_array_element));
}
AudioStreamRandomizerEditorPlugin::~AudioStreamRandomizerEditorPlugin() {}