godot/scene
Rémi Verschelde 515552860b
Merge pull request #63597 from paddy-exe/spatial-shader-built-ins
Add often used built-ins (camera-pos, object-pos, camera-eye etc.) to spatial shaders
2022-08-02 19:20:19 +02:00
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2d Merge pull request #63595 from reduz/remove-signal-connect-binds 2022-07-29 18:10:39 +02:00
3d Change default material alpha scissor threshold to 0.5 2022-08-01 02:00:16 +02:00
animation Fix AnimationNodeStateMachine::rename_node 2022-07-31 18:47:19 -03:00
audio Implement BPM support 2022-07-23 07:31:17 +02:00
debugger Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
gui Fix GraphNode slot list 2022-08-02 15:39:56 +02:00
main Remove Signal connect binds 2022-07-29 16:26:13 +02:00
resources Merge pull request #63597 from paddy-exe/spatial-shader-built-ins 2022-08-02 19:20:19 +02:00
SCsub [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
property_utils.cpp Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Merge pull request #63161 from PrecisionRender/master 2022-07-29 08:07:13 +02:00
register_scene_types.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00