0be6d925dc
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
103 lines
4.1 KiB
C++
103 lines
4.1 KiB
C++
/*************************************************************************/
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/* os_javascript.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef OS_JAVASCRIPT_H
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#define OS_JAVASCRIPT_H
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#include "audio_driver_javascript.h"
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#include "core/input/input.h"
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#include "drivers/unix/os_unix.h"
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#include "servers/audio_server.h"
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#include <emscripten/html5.h>
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class OS_JavaScript : public OS_Unix {
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MainLoop *main_loop = nullptr;
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AudioDriverJavaScript audio_driver_javascript;
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bool finalizing = false;
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bool idb_available = false;
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int64_t sync_wait_time = -1;
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int64_t last_sync_check_time = -1;
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static void main_loop_callback();
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static void file_access_close_callback(const String &p_file, int p_flags);
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protected:
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virtual void initialize();
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virtual void set_main_loop(MainLoop *p_main_loop);
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virtual void delete_main_loop();
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virtual void finalize();
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virtual bool _check_internal_feature_support(const String &p_feature);
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public:
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// Override return type to make writing static callbacks less tedious.
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static OS_JavaScript *get_singleton();
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virtual void initialize_joypads();
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virtual bool has_touchscreen_ui_hint() const;
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virtual int get_audio_driver_count() const;
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virtual const char *get_audio_driver_name(int p_driver) const;
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virtual MainLoop *get_main_loop() const;
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void finalize_async();
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bool main_loop_iterate();
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virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking = true, ProcessID *r_child_id = nullptr, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr);
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virtual Error kill(const ProcessID &p_pid);
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virtual int get_process_id() const;
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String get_executable_path() const;
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virtual Error shell_open(String p_uri);
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virtual String get_name() const;
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virtual bool can_draw() const;
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virtual String get_cache_path() const;
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virtual String get_config_path() const;
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virtual String get_data_path() const;
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virtual String get_user_data_dir() const;
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void set_idb_available(bool p_idb_available);
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virtual bool is_userfs_persistent() const;
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void resume_audio();
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bool is_finalizing() { return finalizing; }
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OS_JavaScript();
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};
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#endif
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