godot/modules/SCsub

34 lines
1.0 KiB
Python

#!/usr/bin/env python
Import('env')
import modules_builders
env_modules = env.Clone()
Export('env_modules')
# Header with MODULE_*_ENABLED defines.
env.CommandNoCache("modules_enabled.gen.h", Value(env.module_list), modules_builders.generate_modules_enabled)
# libmodule_<name>.a for each active module.
for module in env.module_list:
env.modules_sources = []
SConscript(module + "/SCsub")
# Some modules are not linked automatically but can be enabled optionally
# on iOS, so we handle those specially.
if env["platform"] == "iphone" and module in ["arkit", "camera"]:
continue
lib = env_modules.add_library("module_%s" % module, env.modules_sources)
env.Prepend(LIBS=[lib])
# libmodules.a with only register_module_types.
# Must be last so that all libmodule_<name>.a libraries are on the right side
# in the linker command.
env.modules_sources = []
env_modules.add_source_files(env.modules_sources, "register_module_types.gen.cpp")
lib = env_modules.add_library("modules", env.modules_sources)
env.Prepend(LIBS=[lib])