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SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-01 00:35:16 +01:00 |
default_mouse_cursor.xpm
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
rasterizer.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
rasterizer.h
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2D Skeletons WORK IN PROGRESS
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2018-02-21 17:24:00 -03:00 |
shader_language.cpp
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Fix typos in shader_language.cpp
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2018-04-17 19:21:00 +07:00 |
shader_language.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
shader_types.cpp
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Fixes canvas light shaders.
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2018-04-13 15:18:28 +02:00 |
shader_types.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
visual_server_canvas.cpp
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Fix crash in `canvas_item_add_polyline` when passing more points than colors
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2018-03-19 19:22:38 +01:00 |
visual_server_canvas.h
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2D Skeletons WORK IN PROGRESS
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2018-02-21 17:24:00 -03:00 |
visual_server_global.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
visual_server_global.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
visual_server_light_baker.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
visual_server_light_baker.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
visual_server_raster.cpp
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Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and RasterizerGLES3
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2018-03-13 00:22:08 -04:00 |
visual_server_raster.h
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2D Skeletons WORK IN PROGRESS
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2018-02-21 17:24:00 -03:00 |
visual_server_scene.cpp
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Merge pull request #17248 from Cygon/implement-extra-culling-margin
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2018-03-15 23:45:59 +01:00 |
visual_server_scene.h
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Fix inconsistencies and typos in argument names
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2018-02-01 16:47:20 +01:00 |
visual_server_viewport.cpp
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A few fixes on the ARVR Server
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2018-03-15 23:31:02 +11:00 |
visual_server_viewport.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
visual_server_wrap_mt.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
visual_server_wrap_mt.h
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2D Skeletons WORK IN PROGRESS
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2018-02-21 17:24:00 -03:00 |