godot/modules/visual_script
Fabio Alessandrelli 64b9f30b92 [Net] Rename RPC "puppet" to "auth" (authority). Drop "master".
This commit completely removes the RPC_MODE_MASTER ("master" keyword),
and renames the RPC_MODE_PUPPET to RPC_MODE_AUTHORITY ("auth" keyword).

This commit also renames the "Node.[get|set]_network_master" methods to
"Node.[get|set]_network_authority".

This commit also renames the RPC_MODE_REMOTE constant to RPC_MODE_ANY.

RPC_MODE_MASTER in Godot 3.x meant that a given RPC would be callable by
any puppet peer on the master, while RPC_MODE_PUPPET meant that it would
be callable by the master on any puppet.

Beside proving to be very confusing to the user (referring to where it
could be called instead of who can call it) the RPC_MODE_MASTER is quite
useless. It is almost the same as RPC_MODE_REMOTE (anyone can call) with
the exception that the network master cannot. While this could be useful
to check in some case, in such a function you would anyway need to check
in code who is the caller via get_rpc_sender_id(), so adding the check
there for those rare cases does not warrants a dedicated mode.
2021-08-30 00:54:38 +02:00
..
doc_classes Fix Visual Script editor 2021-08-24 19:33:40 +02:00
icons Optimize SVG using `svgcleaner --multipass` 2020-10-25 10:02:37 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
config.py DocData: Skip language-specific ClassDoc without methods/constants 2020-06-17 15:09:07 +02:00
register_types.cpp Fix Visual Script editor 2021-08-24 19:33:40 +02:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
visual_script.cpp Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
visual_script.h Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
visual_script_builtin_funcs.cpp Remove obsolete "dectime" method 2021-07-30 16:41:28 -05:00
visual_script_builtin_funcs.h Remove obsolete "dectime" method 2021-07-30 16:41:28 -05:00
visual_script_editor.cpp Fix Visual Script editor 2021-08-24 19:33:40 +02:00
visual_script_editor.h Fix Visual Script editor 2021-08-24 19:33:40 +02:00
visual_script_expression.cpp Use the standard C `INFINITY` and `NAN` constants directly 2021-07-21 10:41:08 +02:00
visual_script_expression.h Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
visual_script_flow_control.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
visual_script_flow_control.h Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
visual_script_func_nodes.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
visual_script_func_nodes.h Revert unnecessary changes to VisualScriptEmitSignal 2021-07-23 19:34:27 +02:00
visual_script_nodes.cpp [Net] Rename RPC "puppet" to "auth" (authority). Drop "master". 2021-08-30 00:54:38 +02:00
visual_script_nodes.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
visual_script_property_selector.cpp Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
visual_script_property_selector.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
visual_script_yield_nodes.cpp Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
visual_script_yield_nodes.h Use doubles for time in many other places 2021-08-09 14:05:42 -05:00