godot/scene
Rémi Verschelde d0c2005da1 CPUParticles: Do randomness ratio computations in phase instead of time
The original shader code uses a phase (ratio from 0 to 1 for the particle
lifetime) for the randomness ratio computations, and this code was ported
over but converted to time computations.

The seeding/cycle logic was thus invalid, so we're going back to phase
for these computations, thus fixing the previous non-working time/emission
randomness property.

Part of #29692. Follow-up to #26859.
2019-06-11 23:40:56 +02:00
..
2d CPUParticles: Do randomness ratio computations in phase instead of time 2019-06-11 23:40:56 +02:00
3d CPUParticles: Do randomness ratio computations in phase instead of time 2019-06-11 23:40:56 +02:00
animation Fix error macro calls not ending with semicolon 2019-06-11 14:49:34 +02:00
audio Style: Fix issues with clang-format 8.0 2019-05-20 13:51:51 +02:00
gui Merge pull request #29678 from akien-mga/err-macros-semicolon 2019-06-11 19:01:26 +02:00
main Fix error macro calls not ending with semicolon 2019-06-11 14:49:34 +02:00
resources Fix error macro calls not ending with semicolon 2019-06-11 14:49:34 +02:00
register_scene_types.cpp added MultiMeshInstance2D node for using MultiMesh in 2D 2019-06-03 12:11:54 -07:00
register_scene_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00