godot/scene
reduz 8faf23b52b Simplify Volumetric Fog
-Always use temporal reproject, it just loos way better than any other filter.
-By always using termporal reproject, the shadowmap reduction can be done away with, massively improving performance.
-Disadvantage of temporal reproject is update latency so..
-Made sure a gaussian filter runs in XY after fog, this allows to keep stability and lower latency.
2021-02-06 15:08:21 -03:00
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2d Merge pull request #45496 from Chaosus/fix_particles 2021-02-03 15:50:52 +01:00
3d Simplify Volumetric Fog 2021-02-06 15:08:21 -03:00
animation Use the blend parameter passed to blend_animation during graph processing 2021-02-04 11:25:00 +01:00
audio Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
debugger Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gui doc: Don't bind argument names with p_ prefix 2021-02-04 14:45:06 +01:00
main Node::replace_by was not copying node properties - removed the dead code. 2021-02-01 16:47:27 +01:00
resources Simplify Volumetric Fog 2021-02-06 15:08:21 -03:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
register_scene_types.cpp Merge pull request #45281 from Chaosus/vs_unify 2021-02-01 08:56:03 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00