..
export
ImageLoader: Remove references to unsupported svgz extension
2022-01-25 18:41:01 +01:00
SCsub
SCons: Fix debug_symbols tests after switch to BoolVariable
2021-02-08 22:36:32 +01:00
context_gl_windows.cpp
Update copyright statements to 2022
2022-01-13 16:00:37 +01:00
context_gl_windows.h
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2022-01-13 16:00:37 +01:00
crash_handler_windows.cpp
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2022-01-13 16:00:37 +01:00
crash_handler_windows.h
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2022-01-13 16:00:37 +01:00
detect.py
SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstruct
2021-10-15 12:54:16 +02:00
godot.ico
Make the Windows icon file smaller
2017-06-20 14:38:50 +02:00
godot.natvis
Added LocalVector to Visual Studio debugger visualization
2021-02-25 15:14:32 +01:00
godot_res.rc
PCK: Set VERSION_PATCH in header, factor out header magic
2020-01-06 13:13:17 +01:00
godot_windows.cpp
Update copyright statements to 2022
2022-01-13 16:00:37 +01:00
joypad_windows.cpp
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2022-01-13 16:00:37 +01:00
joypad_windows.h
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2022-01-13 16:00:37 +01:00
key_mapping_windows.cpp
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2022-01-13 16:00:37 +01:00
key_mapping_windows.h
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2022-01-13 16:00:37 +01:00
lang_table.h
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2022-01-13 16:00:37 +01:00
logo.png
Optimize images losslessly using `oxipng -o6 --strip all --zopfli`
2018-06-28 19:17:41 +02:00
os_windows.cpp
Update copyright statements to 2022
2022-01-13 16:00:37 +01:00
os_windows.h
Update copyright statements to 2022
2022-01-13 16:00:37 +01:00
platform_config.h
Update copyright statements to 2022
2022-01-13 16:00:37 +01:00
platform_windows_builders.py
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
power_windows.cpp
Update copyright statements to 2022
2022-01-13 16:00:37 +01:00
power_windows.h
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2022-01-13 16:00:37 +01:00
windows_terminal_logger.cpp
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2022-01-13 16:00:37 +01:00
windows_terminal_logger.h
Update copyright statements to 2022
2022-01-13 16:00:37 +01:00