godot/core/object
Eric M d0e78c86d7 Added support for scripts reporting multiple errors to ScriptTextEditor
Scripts can now report multiple errors to the scripting editors in the engine. UI elements were added to support multiple errors.
2021-06-19 22:20:30 +10:00
..
callable_method_pointer.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
callable_method_pointer.h Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
class_db.cpp Add API for registering native extensions 2021-06-04 14:56:46 -03:00
class_db.h Add API for registering native extensions 2021-06-04 14:56:46 -03:00
message_queue.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
message_queue.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
method_bind.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
method_bind.h Add static method support to core Variant types 2021-03-16 10:53:05 -03:00
object_id.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
object.cpp Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
object.h Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
ref_counted.cpp Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
ref_counted.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
script_language.cpp Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
script_language.h Added support for scripts reporting multiple errors to ScriptTextEditor 2021-06-19 22:20:30 +10:00
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
undo_redo.cpp Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
undo_redo.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00